Paper Mario DX
Paper Mario (N64) modding
 
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Spiny.h
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1#include "common.h"
2#include "sprite/npc/Spiny.h"
3
4#define SPINY_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .heartDrops = STANDARD_HEART_DROPS(3), \
8 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
9 .minCoinBonus = 0, \
10 .maxCoinBonus = 1, \
11}
12
13#define SPINY_ANIMS \
14{ \
15 .idle = ANIM_Spiny_Anim01, \
16 .walk = ANIM_Spiny_Anim03, \
17 .run = ANIM_Spiny_Anim04, \
18 .chase = ANIM_Spiny_Anim04, \
19 .anim_4 = ANIM_Spiny_Anim01, \
20 .anim_5 = ANIM_Spiny_Anim01, \
21 .death = ANIM_Spiny_Anim09, \
22 .hit = ANIM_Spiny_Anim09, \
23 .anim_8 = ANIM_Spiny_Anim06, \
24 .anim_9 = ANIM_Spiny_Anim08, \
25 .anim_A = ANIM_Spiny_Anim07, \
26 .anim_B = ANIM_Spiny_Anim01, \
27 .anim_C = ANIM_Spiny_Anim01, \
28 .anim_D = ANIM_Spiny_Anim01, \
29 .anim_E = ANIM_Spiny_Anim01, \
30 .anim_F = ANIM_Spiny_Anim01, \
31}