Paper Mario DX
Paper Mario (N64) modding
 
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Spiny.h File Reference

Go to the source code of this file.

Macros

#define SPINY_DROPS
 
#define SPINY_ANIMS
 

Macro Definition Documentation

◆ SPINY_DROPS

#define SPINY_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.heartDrops = STANDARD_HEART_DROPS(3), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 1, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:53
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:29

Definition at line 4 of file Spiny.h.

4#define SPINY_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .heartDrops = STANDARD_HEART_DROPS(3), \
8 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
9 .minCoinBonus = 0, \
10 .maxCoinBonus = 1, \
11}

◆ SPINY_ANIMS

#define SPINY_ANIMS
Value:
{ \
.idle = ANIM_Spiny_Anim01, \
.walk = ANIM_Spiny_Anim03, \
.run = ANIM_Spiny_Anim04, \
.chase = ANIM_Spiny_Anim04, \
.anim_4 = ANIM_Spiny_Anim01, \
.anim_5 = ANIM_Spiny_Anim01, \
.death = ANIM_Spiny_Anim09, \
.hit = ANIM_Spiny_Anim09, \
.anim_8 = ANIM_Spiny_Anim06, \
.anim_9 = ANIM_Spiny_Anim08, \
.anim_A = ANIM_Spiny_Anim07, \
.anim_B = ANIM_Spiny_Anim01, \
.anim_C = ANIM_Spiny_Anim01, \
.anim_D = ANIM_Spiny_Anim01, \
.anim_E = ANIM_Spiny_Anim01, \
.anim_F = ANIM_Spiny_Anim01, \
}

Definition at line 13 of file Spiny.h.

13#define SPINY_ANIMS \
14{ \
15 .idle = ANIM_Spiny_Anim01, \
16 .walk = ANIM_Spiny_Anim03, \
17 .run = ANIM_Spiny_Anim04, \
18 .chase = ANIM_Spiny_Anim04, \
19 .anim_4 = ANIM_Spiny_Anim01, \
20 .anim_5 = ANIM_Spiny_Anim01, \
21 .death = ANIM_Spiny_Anim09, \
22 .hit = ANIM_Spiny_Anim09, \
23 .anim_8 = ANIM_Spiny_Anim06, \
24 .anim_9 = ANIM_Spiny_Anim08, \
25 .anim_A = ANIM_Spiny_Anim07, \
26 .anim_B = ANIM_Spiny_Anim01, \
27 .anim_C = ANIM_Spiny_Anim01, \
28 .anim_D = ANIM_Spiny_Anim01, \
29 .anim_E = ANIM_Spiny_Anim01, \
30 .anim_F = ANIM_Spiny_Anim01, \
31}