Value:{ \
.idle = ANIM_Spiny_Anim01, \
.walk = ANIM_Spiny_Anim03, \
.run = ANIM_Spiny_Anim04, \
.chase = ANIM_Spiny_Anim04, \
.anim_4 = ANIM_Spiny_Anim01, \
.anim_5 = ANIM_Spiny_Anim01, \
.death = ANIM_Spiny_Anim09, \
.hit = ANIM_Spiny_Anim09, \
.anim_8 = ANIM_Spiny_Anim06, \
.anim_9 = ANIM_Spiny_Anim08, \
.anim_A = ANIM_Spiny_Anim07, \
.anim_B = ANIM_Spiny_Anim01, \
.anim_C = ANIM_Spiny_Anim01, \
.anim_D = ANIM_Spiny_Anim01, \
.anim_E = ANIM_Spiny_Anim01, \
.anim_F = ANIM_Spiny_Anim01, \
}
Definition at line 13 of file Spiny.h.
13#define SPINY_ANIMS \
14{ \
15 .idle = ANIM_Spiny_Anim01, \
16 .walk = ANIM_Spiny_Anim03, \
17 .run = ANIM_Spiny_Anim04, \
18 .chase = ANIM_Spiny_Anim04, \
19 .anim_4 = ANIM_Spiny_Anim01, \
20 .anim_5 = ANIM_Spiny_Anim01, \
21 .death = ANIM_Spiny_Anim09, \
22 .hit = ANIM_Spiny_Anim09, \
23 .anim_8 = ANIM_Spiny_Anim06, \
24 .anim_9 = ANIM_Spiny_Anim08, \
25 .anim_A = ANIM_Spiny_Anim07, \
26 .anim_B = ANIM_Spiny_Anim01, \
27 .anim_C = ANIM_Spiny_Anim01, \
28 .anim_D = ANIM_Spiny_Anim01, \
29 .anim_E = ANIM_Spiny_Anim01, \
30 .anim_F = ANIM_Spiny_Anim01, \
31}