9 .playerSearchInterval = -1,
13EvtScript N(EVS_NpcAI_StarSpirit_Wander) = {
18 Call(N(FlyingAI_Main),
Ref(N(AISettings_StarSpirit_Wander)))
26 .level = ACTOR_LEVEL_NONE,
27 .ai = &N(EVS_NpcAI_StarSpirit_Wander),
33 .level = ACTOR_LEVEL_NONE,
34 .ai = &N(EVS_NpcAI_StarSpirit_Wander),
40 .level = ACTOR_LEVEL_NONE,
41 .ai = &N(EVS_NpcAI_StarSpirit_Wander),
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.