Paper Mario DX
Paper Mario (N64) modding
 
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StoneChomp.h
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1#include "common.h"
2#include "sprite/npc/StoneChomp.h"
3
4#define STONE_CHOMP_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 5, \
8 .itemDrops = { \
9 { ITEM_HONEY_SYRUP, 10, 0 }, \
10 }, \
11 .heartDrops = GENEROUS_HEART_DROPS(3), \
12 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
13}
14
15#define STONE_CHOMP_ANIMS \
16{ \
17 .idle = ANIM_StoneChomp_Idle, \
18 .walk = ANIM_StoneChomp_SlowBite, \
19 .run = ANIM_StoneChomp_Bite, \
20 .chase = ANIM_StoneChomp_Bite, \
21 .anim_4 = ANIM_StoneChomp_Idle, \
22 .anim_5 = ANIM_StoneChomp_Idle, \
23 .death = ANIM_StoneChomp_Hurt, \
24 .hit = ANIM_StoneChomp_Hurt, \
25 .anim_8 = ANIM_StoneChomp_Still, \
26 .anim_9 = ANIM_StoneChomp_Still, \
27 .anim_A = ANIM_StoneChomp_Still, \
28 .anim_B = ANIM_StoneChomp_Still, \
29 .anim_C = ANIM_StoneChomp_Still, \
30 .anim_D = ANIM_StoneChomp_Still, \
31 .anim_E = ANIM_StoneChomp_Still, \
32 .anim_F = ANIM_StoneChomp_Still, \
33}