Value:{ \
.idle = ANIM_StoneChomp_Idle, \
.walk = ANIM_StoneChomp_SlowBite, \
.run = ANIM_StoneChomp_Bite, \
.chase = ANIM_StoneChomp_Bite, \
.anim_4 = ANIM_StoneChomp_Idle, \
.anim_5 = ANIM_StoneChomp_Idle, \
.death = ANIM_StoneChomp_Hurt, \
.hit = ANIM_StoneChomp_Hurt, \
.anim_8 = ANIM_StoneChomp_Still, \
.anim_9 = ANIM_StoneChomp_Still, \
.anim_A = ANIM_StoneChomp_Still, \
.anim_B = ANIM_StoneChomp_Still, \
.anim_C = ANIM_StoneChomp_Still, \
.anim_D = ANIM_StoneChomp_Still, \
.anim_E = ANIM_StoneChomp_Still, \
.anim_F = ANIM_StoneChomp_Still, \
}
Definition at line 15 of file StoneChomp.h.
15#define STONE_CHOMP_ANIMS \
16{ \
17 .idle = ANIM_StoneChomp_Idle, \
18 .walk = ANIM_StoneChomp_SlowBite, \
19 .run = ANIM_StoneChomp_Bite, \
20 .chase = ANIM_StoneChomp_Bite, \
21 .anim_4 = ANIM_StoneChomp_Idle, \
22 .anim_5 = ANIM_StoneChomp_Idle, \
23 .death = ANIM_StoneChomp_Hurt, \
24 .hit = ANIM_StoneChomp_Hurt, \
25 .anim_8 = ANIM_StoneChomp_Still, \
26 .anim_9 = ANIM_StoneChomp_Still, \
27 .anim_A = ANIM_StoneChomp_Still, \
28 .anim_B = ANIM_StoneChomp_Still, \
29 .anim_C = ANIM_StoneChomp_Still, \
30 .anim_D = ANIM_StoneChomp_Still, \
31 .anim_E = ANIM_StoneChomp_Still, \
32 .anim_F = ANIM_StoneChomp_Still, \
33}