Value:{ \
.idle = ANIM_ToadKid_Yellow_Idle, \
.walk = ANIM_ToadKid_Yellow_Walk, \
.run = ANIM_ToadKid_Yellow_Run, \
.chase = ANIM_ToadKid_Yellow_Run, \
.anim_4 = ANIM_ToadKid_Yellow_Idle, \
.anim_5 = ANIM_ToadKid_Yellow_Idle, \
.death = ANIM_ToadKid_Yellow_Still, \
.hit = ANIM_ToadKid_Yellow_Still, \
.anim_8 = ANIM_ToadKid_Yellow_Still, \
.anim_9 = ANIM_ToadKid_Yellow_Still, \
.anim_A = ANIM_ToadKid_Yellow_Still, \
.anim_B = ANIM_ToadKid_Yellow_Still, \
.anim_C = ANIM_ToadKid_Yellow_Still, \
.anim_D = ANIM_ToadKid_Yellow_Still, \
.anim_E = ANIM_ToadKid_Yellow_Still, \
.anim_F = ANIM_ToadKid_Yellow_Still, \
}
Definition at line 64 of file ToadKid.h.
64#define TOAD_KID_YELLOW_ANIMS \
65{ \
66 .idle = ANIM_ToadKid_Yellow_Idle, \
67 .walk = ANIM_ToadKid_Yellow_Walk, \
68 .run = ANIM_ToadKid_Yellow_Run, \
69 .chase = ANIM_ToadKid_Yellow_Run, \
70 .anim_4 = ANIM_ToadKid_Yellow_Idle, \
71 .anim_5 = ANIM_ToadKid_Yellow_Idle, \
72 .death = ANIM_ToadKid_Yellow_Still, \
73 .hit = ANIM_ToadKid_Yellow_Still, \
74 .anim_8 = ANIM_ToadKid_Yellow_Still, \
75 .anim_9 = ANIM_ToadKid_Yellow_Still, \
76 .anim_A = ANIM_ToadKid_Yellow_Still, \
77 .anim_B = ANIM_ToadKid_Yellow_Still, \
78 .anim_C = ANIM_ToadKid_Yellow_Still, \
79 .anim_D = ANIM_ToadKid_Yellow_Still, \
80 .anim_E = ANIM_ToadKid_Yellow_Still, \
81 .anim_F = ANIM_ToadKid_Yellow_Still, \
82}