6 .playerSearchInterval = -1,
12 Call(N(GuardAI_Main),
Ref(N(AISettings_Toad_Guard)))
20 .level = ACTOR_LEVEL_NONE,
21 .ai = &N(EVS_NpcAI_Toad_Guard),
27 .level = ACTOR_LEVEL_NONE,
28 .ai = &N(EVS_NpcAI_Toad_Guard),
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.