Paper Mario DX
Paper Mario (N64) modding
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TrainToad.h
Go to the documentation of this file.
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#include "common.h"
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#include "sprite/npc/TrainToad.h"
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#define TRAIN_CONDUCTOR_ANIMS \
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{ \
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.idle = ANIM_TrainToad_Idle, \
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.walk = ANIM_TrainToad_Walk, \
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.run = ANIM_TrainToad_Idle, \
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.chase = ANIM_TrainToad_Idle, \
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.anim_4 = ANIM_TrainToad_Idle, \
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.anim_5 = ANIM_TrainToad_Idle, \
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.death = ANIM_TrainToad_Idle, \
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.hit = ANIM_TrainToad_Idle, \
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.anim_8 = ANIM_TrainToad_Idle, \
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.anim_9 = ANIM_TrainToad_Idle, \
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.anim_A = ANIM_TrainToad_Idle, \
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.anim_B = ANIM_TrainToad_Idle, \
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.anim_C = ANIM_TrainToad_Idle, \
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.anim_D = ANIM_TrainToad_Idle, \
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.anim_E = ANIM_TrainToad_Idle, \
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.anim_F = ANIM_TrainToad_Idle, \
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}
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#define TRAIN_TOAD_PINK_ANIMS \
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{ \
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.idle = ANIM_TrainToad_Pink_Idle, \
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.walk = ANIM_TrainToad_Pink_Idle, \
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.run = ANIM_TrainToad_Pink_Idle, \
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.chase = ANIM_TrainToad_Pink_Idle, \
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.anim_4 = ANIM_TrainToad_Pink_Idle, \
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.anim_5 = ANIM_TrainToad_Pink_Idle, \
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.death = ANIM_TrainToad_Pink_Idle, \
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.hit = ANIM_TrainToad_Pink_Idle, \
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.anim_8 = ANIM_TrainToad_Pink_Idle, \
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.anim_9 = ANIM_TrainToad_Pink_Idle, \
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.anim_A = ANIM_TrainToad_Pink_Idle, \
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.anim_B = ANIM_TrainToad_Pink_Idle, \
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.anim_C = ANIM_TrainToad_Pink_Idle, \
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.anim_D = ANIM_TrainToad_Pink_Idle, \
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.anim_E = ANIM_TrainToad_Pink_Idle, \
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.anim_F = ANIM_TrainToad_Pink_Idle, \
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}
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#define TRAIN_TOAD_BLUE_ANIMS \
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{ \
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.idle = ANIM_TrainToad_Blue_Idle, \
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.walk = ANIM_TrainToad_Blue_Idle, \
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.run = ANIM_TrainToad_Blue_Idle, \
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.chase = ANIM_TrainToad_Blue_Idle, \
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.anim_4 = ANIM_TrainToad_Blue_Idle, \
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.anim_5 = ANIM_TrainToad_Blue_Idle, \
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.death = ANIM_TrainToad_Blue_Idle, \
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.hit = ANIM_TrainToad_Blue_Idle, \
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.anim_8 = ANIM_TrainToad_Blue_Idle, \
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.anim_9 = ANIM_TrainToad_Blue_Idle, \
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.anim_A = ANIM_TrainToad_Blue_Idle, \
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.anim_B = ANIM_TrainToad_Blue_Idle, \
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.anim_C = ANIM_TrainToad_Blue_Idle, \
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.anim_D = ANIM_TrainToad_Blue_Idle, \
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.anim_E = ANIM_TrainToad_Blue_Idle, \
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.anim_F = ANIM_TrainToad_Blue_Idle, \
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}
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#define TRAIN_TOAD_GREEN_ANIMS \
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{ \
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.idle = ANIM_TrainToad_Green_Idle, \
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.walk = ANIM_TrainToad_Green_Idle, \
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.run = ANIM_TrainToad_Green_Idle, \
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.chase = ANIM_TrainToad_Green_Idle, \
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.anim_4 = ANIM_TrainToad_Green_Idle, \
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.anim_5 = ANIM_TrainToad_Green_Idle, \
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.death = ANIM_TrainToad_Green_Idle, \
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.hit = ANIM_TrainToad_Green_Idle, \
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.anim_8 = ANIM_TrainToad_Green_Idle, \
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.anim_9 = ANIM_TrainToad_Green_Idle, \
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.anim_A = ANIM_TrainToad_Green_Idle, \
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.anim_B = ANIM_TrainToad_Green_Idle, \
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.anim_C = ANIM_TrainToad_Green_Idle, \
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.anim_D = ANIM_TrainToad_Green_Idle, \
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.anim_E = ANIM_TrainToad_Green_Idle, \
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.anim_F = ANIM_TrainToad_Green_Idle, \
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}
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#define TRAIN_TOAD_RED_ANIMS \
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{ \
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.idle = ANIM_TrainToad_Red_Idle, \
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.walk = ANIM_TrainToad_Red_Idle, \
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.run = ANIM_TrainToad_Red_Idle, \
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.chase = ANIM_TrainToad_Red_Idle, \
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.anim_4 = ANIM_TrainToad_Red_Idle, \
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.anim_5 = ANIM_TrainToad_Red_Idle, \
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.death = ANIM_TrainToad_Red_Idle, \
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.hit = ANIM_TrainToad_Red_Idle, \
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.anim_8 = ANIM_TrainToad_Red_Idle, \
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.anim_9 = ANIM_TrainToad_Red_Idle, \
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.anim_A = ANIM_TrainToad_Red_Idle, \
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.anim_B = ANIM_TrainToad_Red_Idle, \
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.anim_C = ANIM_TrainToad_Red_Idle, \
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.anim_D = ANIM_TrainToad_Red_Idle, \
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.anim_E = ANIM_TrainToad_Red_Idle, \
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.anim_F = ANIM_TrainToad_Red_Idle, \
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}
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#define TRAIN_TOAD_WHITE_ANIMS \
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{ \
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.idle = ANIM_TrainToad_White_Idle, \
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.walk = ANIM_TrainToad_White_Idle, \
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.run = ANIM_TrainToad_White_Idle, \
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.chase = ANIM_TrainToad_White_Idle, \
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.anim_4 = ANIM_TrainToad_White_Idle, \
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.anim_5 = ANIM_TrainToad_White_Idle, \
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.death = ANIM_TrainToad_White_Idle, \
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.hit = ANIM_TrainToad_White_Idle, \
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.anim_8 = ANIM_TrainToad_White_Idle, \
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.anim_9 = ANIM_TrainToad_White_Idle, \
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.anim_A = ANIM_TrainToad_White_Idle, \
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.anim_B = ANIM_TrainToad_White_Idle, \
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.anim_C = ANIM_TrainToad_White_Idle, \
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.anim_D = ANIM_TrainToad_White_Idle, \
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.anim_E = ANIM_TrainToad_White_Idle, \
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.anim_F = ANIM_TrainToad_White_Idle, \
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}
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src
world
common
npc
TrainToad.h
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