Paper Mario DX
Paper Mario (N64) modding
 
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TrainToad.h File Reference

Go to the source code of this file.

Macros

#define TRAIN_CONDUCTOR_ANIMS
 
#define TRAIN_TOAD_PINK_ANIMS
 
#define TRAIN_TOAD_BLUE_ANIMS
 
#define TRAIN_TOAD_GREEN_ANIMS
 
#define TRAIN_TOAD_RED_ANIMS
 
#define TRAIN_TOAD_WHITE_ANIMS
 

Macro Definition Documentation

◆ TRAIN_CONDUCTOR_ANIMS

#define TRAIN_CONDUCTOR_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Idle, \
.walk = ANIM_TrainToad_Walk, \
.run = ANIM_TrainToad_Idle, \
.chase = ANIM_TrainToad_Idle, \
.anim_4 = ANIM_TrainToad_Idle, \
.anim_5 = ANIM_TrainToad_Idle, \
.death = ANIM_TrainToad_Idle, \
.hit = ANIM_TrainToad_Idle, \
.anim_8 = ANIM_TrainToad_Idle, \
.anim_9 = ANIM_TrainToad_Idle, \
.anim_A = ANIM_TrainToad_Idle, \
.anim_B = ANIM_TrainToad_Idle, \
.anim_C = ANIM_TrainToad_Idle, \
.anim_D = ANIM_TrainToad_Idle, \
.anim_E = ANIM_TrainToad_Idle, \
.anim_F = ANIM_TrainToad_Idle, \
}

Definition at line 4 of file TrainToad.h.

4#define TRAIN_CONDUCTOR_ANIMS \
5{ \
6 .idle = ANIM_TrainToad_Idle, \
7 .walk = ANIM_TrainToad_Walk, \
8 .run = ANIM_TrainToad_Idle, \
9 .chase = ANIM_TrainToad_Idle, \
10 .anim_4 = ANIM_TrainToad_Idle, \
11 .anim_5 = ANIM_TrainToad_Idle, \
12 .death = ANIM_TrainToad_Idle, \
13 .hit = ANIM_TrainToad_Idle, \
14 .anim_8 = ANIM_TrainToad_Idle, \
15 .anim_9 = ANIM_TrainToad_Idle, \
16 .anim_A = ANIM_TrainToad_Idle, \
17 .anim_B = ANIM_TrainToad_Idle, \
18 .anim_C = ANIM_TrainToad_Idle, \
19 .anim_D = ANIM_TrainToad_Idle, \
20 .anim_E = ANIM_TrainToad_Idle, \
21 .anim_F = ANIM_TrainToad_Idle, \
22}

◆ TRAIN_TOAD_PINK_ANIMS

#define TRAIN_TOAD_PINK_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Pink_Idle, \
.walk = ANIM_TrainToad_Pink_Idle, \
.run = ANIM_TrainToad_Pink_Idle, \
.chase = ANIM_TrainToad_Pink_Idle, \
.anim_4 = ANIM_TrainToad_Pink_Idle, \
.anim_5 = ANIM_TrainToad_Pink_Idle, \
.death = ANIM_TrainToad_Pink_Idle, \
.hit = ANIM_TrainToad_Pink_Idle, \
.anim_8 = ANIM_TrainToad_Pink_Idle, \
.anim_9 = ANIM_TrainToad_Pink_Idle, \
.anim_A = ANIM_TrainToad_Pink_Idle, \
.anim_B = ANIM_TrainToad_Pink_Idle, \
.anim_C = ANIM_TrainToad_Pink_Idle, \
.anim_D = ANIM_TrainToad_Pink_Idle, \
.anim_E = ANIM_TrainToad_Pink_Idle, \
.anim_F = ANIM_TrainToad_Pink_Idle, \
}

Definition at line 24 of file TrainToad.h.

24#define TRAIN_TOAD_PINK_ANIMS \
25{ \
26 .idle = ANIM_TrainToad_Pink_Idle, \
27 .walk = ANIM_TrainToad_Pink_Idle, \
28 .run = ANIM_TrainToad_Pink_Idle, \
29 .chase = ANIM_TrainToad_Pink_Idle, \
30 .anim_4 = ANIM_TrainToad_Pink_Idle, \
31 .anim_5 = ANIM_TrainToad_Pink_Idle, \
32 .death = ANIM_TrainToad_Pink_Idle, \
33 .hit = ANIM_TrainToad_Pink_Idle, \
34 .anim_8 = ANIM_TrainToad_Pink_Idle, \
35 .anim_9 = ANIM_TrainToad_Pink_Idle, \
36 .anim_A = ANIM_TrainToad_Pink_Idle, \
37 .anim_B = ANIM_TrainToad_Pink_Idle, \
38 .anim_C = ANIM_TrainToad_Pink_Idle, \
39 .anim_D = ANIM_TrainToad_Pink_Idle, \
40 .anim_E = ANIM_TrainToad_Pink_Idle, \
41 .anim_F = ANIM_TrainToad_Pink_Idle, \
42}

◆ TRAIN_TOAD_BLUE_ANIMS

#define TRAIN_TOAD_BLUE_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Blue_Idle, \
.walk = ANIM_TrainToad_Blue_Idle, \
.run = ANIM_TrainToad_Blue_Idle, \
.chase = ANIM_TrainToad_Blue_Idle, \
.anim_4 = ANIM_TrainToad_Blue_Idle, \
.anim_5 = ANIM_TrainToad_Blue_Idle, \
.death = ANIM_TrainToad_Blue_Idle, \
.hit = ANIM_TrainToad_Blue_Idle, \
.anim_8 = ANIM_TrainToad_Blue_Idle, \
.anim_9 = ANIM_TrainToad_Blue_Idle, \
.anim_A = ANIM_TrainToad_Blue_Idle, \
.anim_B = ANIM_TrainToad_Blue_Idle, \
.anim_C = ANIM_TrainToad_Blue_Idle, \
.anim_D = ANIM_TrainToad_Blue_Idle, \
.anim_E = ANIM_TrainToad_Blue_Idle, \
.anim_F = ANIM_TrainToad_Blue_Idle, \
}

Definition at line 44 of file TrainToad.h.

44#define TRAIN_TOAD_BLUE_ANIMS \
45{ \
46 .idle = ANIM_TrainToad_Blue_Idle, \
47 .walk = ANIM_TrainToad_Blue_Idle, \
48 .run = ANIM_TrainToad_Blue_Idle, \
49 .chase = ANIM_TrainToad_Blue_Idle, \
50 .anim_4 = ANIM_TrainToad_Blue_Idle, \
51 .anim_5 = ANIM_TrainToad_Blue_Idle, \
52 .death = ANIM_TrainToad_Blue_Idle, \
53 .hit = ANIM_TrainToad_Blue_Idle, \
54 .anim_8 = ANIM_TrainToad_Blue_Idle, \
55 .anim_9 = ANIM_TrainToad_Blue_Idle, \
56 .anim_A = ANIM_TrainToad_Blue_Idle, \
57 .anim_B = ANIM_TrainToad_Blue_Idle, \
58 .anim_C = ANIM_TrainToad_Blue_Idle, \
59 .anim_D = ANIM_TrainToad_Blue_Idle, \
60 .anim_E = ANIM_TrainToad_Blue_Idle, \
61 .anim_F = ANIM_TrainToad_Blue_Idle, \
62}

◆ TRAIN_TOAD_GREEN_ANIMS

#define TRAIN_TOAD_GREEN_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Green_Idle, \
.walk = ANIM_TrainToad_Green_Idle, \
.run = ANIM_TrainToad_Green_Idle, \
.chase = ANIM_TrainToad_Green_Idle, \
.anim_4 = ANIM_TrainToad_Green_Idle, \
.anim_5 = ANIM_TrainToad_Green_Idle, \
.death = ANIM_TrainToad_Green_Idle, \
.hit = ANIM_TrainToad_Green_Idle, \
.anim_8 = ANIM_TrainToad_Green_Idle, \
.anim_9 = ANIM_TrainToad_Green_Idle, \
.anim_A = ANIM_TrainToad_Green_Idle, \
.anim_B = ANIM_TrainToad_Green_Idle, \
.anim_C = ANIM_TrainToad_Green_Idle, \
.anim_D = ANIM_TrainToad_Green_Idle, \
.anim_E = ANIM_TrainToad_Green_Idle, \
.anim_F = ANIM_TrainToad_Green_Idle, \
}

Definition at line 64 of file TrainToad.h.

64#define TRAIN_TOAD_GREEN_ANIMS \
65{ \
66 .idle = ANIM_TrainToad_Green_Idle, \
67 .walk = ANIM_TrainToad_Green_Idle, \
68 .run = ANIM_TrainToad_Green_Idle, \
69 .chase = ANIM_TrainToad_Green_Idle, \
70 .anim_4 = ANIM_TrainToad_Green_Idle, \
71 .anim_5 = ANIM_TrainToad_Green_Idle, \
72 .death = ANIM_TrainToad_Green_Idle, \
73 .hit = ANIM_TrainToad_Green_Idle, \
74 .anim_8 = ANIM_TrainToad_Green_Idle, \
75 .anim_9 = ANIM_TrainToad_Green_Idle, \
76 .anim_A = ANIM_TrainToad_Green_Idle, \
77 .anim_B = ANIM_TrainToad_Green_Idle, \
78 .anim_C = ANIM_TrainToad_Green_Idle, \
79 .anim_D = ANIM_TrainToad_Green_Idle, \
80 .anim_E = ANIM_TrainToad_Green_Idle, \
81 .anim_F = ANIM_TrainToad_Green_Idle, \
82}

◆ TRAIN_TOAD_RED_ANIMS

#define TRAIN_TOAD_RED_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Red_Idle, \
.walk = ANIM_TrainToad_Red_Idle, \
.run = ANIM_TrainToad_Red_Idle, \
.chase = ANIM_TrainToad_Red_Idle, \
.anim_4 = ANIM_TrainToad_Red_Idle, \
.anim_5 = ANIM_TrainToad_Red_Idle, \
.death = ANIM_TrainToad_Red_Idle, \
.hit = ANIM_TrainToad_Red_Idle, \
.anim_8 = ANIM_TrainToad_Red_Idle, \
.anim_9 = ANIM_TrainToad_Red_Idle, \
.anim_A = ANIM_TrainToad_Red_Idle, \
.anim_B = ANIM_TrainToad_Red_Idle, \
.anim_C = ANIM_TrainToad_Red_Idle, \
.anim_D = ANIM_TrainToad_Red_Idle, \
.anim_E = ANIM_TrainToad_Red_Idle, \
.anim_F = ANIM_TrainToad_Red_Idle, \
}

Definition at line 84 of file TrainToad.h.

84#define TRAIN_TOAD_RED_ANIMS \
85{ \
86 .idle = ANIM_TrainToad_Red_Idle, \
87 .walk = ANIM_TrainToad_Red_Idle, \
88 .run = ANIM_TrainToad_Red_Idle, \
89 .chase = ANIM_TrainToad_Red_Idle, \
90 .anim_4 = ANIM_TrainToad_Red_Idle, \
91 .anim_5 = ANIM_TrainToad_Red_Idle, \
92 .death = ANIM_TrainToad_Red_Idle, \
93 .hit = ANIM_TrainToad_Red_Idle, \
94 .anim_8 = ANIM_TrainToad_Red_Idle, \
95 .anim_9 = ANIM_TrainToad_Red_Idle, \
96 .anim_A = ANIM_TrainToad_Red_Idle, \
97 .anim_B = ANIM_TrainToad_Red_Idle, \
98 .anim_C = ANIM_TrainToad_Red_Idle, \
99 .anim_D = ANIM_TrainToad_Red_Idle, \
100 .anim_E = ANIM_TrainToad_Red_Idle, \
101 .anim_F = ANIM_TrainToad_Red_Idle, \
102}

◆ TRAIN_TOAD_WHITE_ANIMS

#define TRAIN_TOAD_WHITE_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_White_Idle, \
.walk = ANIM_TrainToad_White_Idle, \
.run = ANIM_TrainToad_White_Idle, \
.chase = ANIM_TrainToad_White_Idle, \
.anim_4 = ANIM_TrainToad_White_Idle, \
.anim_5 = ANIM_TrainToad_White_Idle, \
.death = ANIM_TrainToad_White_Idle, \
.hit = ANIM_TrainToad_White_Idle, \
.anim_8 = ANIM_TrainToad_White_Idle, \
.anim_9 = ANIM_TrainToad_White_Idle, \
.anim_A = ANIM_TrainToad_White_Idle, \
.anim_B = ANIM_TrainToad_White_Idle, \
.anim_C = ANIM_TrainToad_White_Idle, \
.anim_D = ANIM_TrainToad_White_Idle, \
.anim_E = ANIM_TrainToad_White_Idle, \
.anim_F = ANIM_TrainToad_White_Idle, \
}

Definition at line 104 of file TrainToad.h.

104#define TRAIN_TOAD_WHITE_ANIMS \
105{ \
106 .idle = ANIM_TrainToad_White_Idle, \
107 .walk = ANIM_TrainToad_White_Idle, \
108 .run = ANIM_TrainToad_White_Idle, \
109 .chase = ANIM_TrainToad_White_Idle, \
110 .anim_4 = ANIM_TrainToad_White_Idle, \
111 .anim_5 = ANIM_TrainToad_White_Idle, \
112 .death = ANIM_TrainToad_White_Idle, \
113 .hit = ANIM_TrainToad_White_Idle, \
114 .anim_8 = ANIM_TrainToad_White_Idle, \
115 .anim_9 = ANIM_TrainToad_White_Idle, \
116 .anim_A = ANIM_TrainToad_White_Idle, \
117 .anim_B = ANIM_TrainToad_White_Idle, \
118 .anim_C = ANIM_TrainToad_White_Idle, \
119 .anim_D = ANIM_TrainToad_White_Idle, \
120 .anim_E = ANIM_TrainToad_White_Idle, \
121 .anim_F = ANIM_TrainToad_White_Idle, \
122}