Paper Mario DX
Paper Mario (N64) modding
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TubbaBlubba.h
Go to the documentation of this file.
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#include "common.h"
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#include "sprite/npc/WorldTubba.h"
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#define TUBBA_ANIMS \
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{ \
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.idle = ANIM_WorldTubba_Anim06, \
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.walk = ANIM_WorldTubba_Anim09, \
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.run = ANIM_WorldTubba_Anim0C, \
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.chase = ANIM_WorldTubba_Anim0C, \
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.anim_4 = ANIM_WorldTubba_Anim00, \
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.anim_5 = ANIM_WorldTubba_Anim00, \
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.death = ANIM_WorldTubba_Anim00, \
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.hit = ANIM_WorldTubba_Anim00, \
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.anim_8 = ANIM_WorldTubba_Anim00, \
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.anim_9 = ANIM_WorldTubba_Anim00, \
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.anim_A = ANIM_WorldTubba_Anim00, \
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.anim_B = ANIM_WorldTubba_Anim00, \
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.anim_C = ANIM_WorldTubba_Anim00, \
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.anim_D = ANIM_WorldTubba_Anim00, \
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.anim_E = ANIM_WorldTubba_Anim00, \
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.anim_F = ANIM_WorldTubba_Anim00, \
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}
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#define TUBBA_ANGRY_ANIMS \
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{ \
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.idle = ANIM_WorldTubba_Anim07, \
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.walk = ANIM_WorldTubba_Anim0A, \
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.run = ANIM_WorldTubba_Anim0D, \
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.chase = ANIM_WorldTubba_Anim0D, \
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.anim_4 = ANIM_WorldTubba_Anim19, \
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.anim_5 = ANIM_WorldTubba_Anim07, \
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.death = ANIM_WorldTubba_Anim07, \
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.hit = ANIM_WorldTubba_Anim07, \
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.anim_8 = ANIM_WorldTubba_Anim07, \
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.anim_9 = ANIM_WorldTubba_Anim07, \
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.anim_A = ANIM_WorldTubba_Anim07, \
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.anim_B = ANIM_WorldTubba_Anim07, \
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.anim_C = ANIM_WorldTubba_Anim07, \
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.anim_D = ANIM_WorldTubba_Anim07, \
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.anim_E = ANIM_WorldTubba_Anim07, \
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.anim_F = ANIM_WorldTubba_Anim07, \
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}
src
world
common
enemy
TubbaBlubba.h
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