9 gsDPSetTextureLUT(G_TT_RGBA16),
10 gsDPLoadTLUT_pal16(0, D_0A000580_E45690),
11 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
12 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
13 gsDPSetTextureDetail(G_TD_CLAMP),
14 gsDPSetTextureLOD(G_TL_TILE),
15 gsDPLoadTextureBlock_4b(D_0A000480_E45590, G_IM_FMT_CI, 16, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 5, G_TX_NOLOD, G_TX_NOLOD),
16 gsDPSetTexturePersp(G_TP_PERSP),
17 gsDPSetTextureFilter(G_TF_BILERP),
31 gsSPClearGeometryMode(G_LIGHTING),
32 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
33 gsSPVertex(&D_0A000000_E45110[24], 1, 0),
34 gsSPVertex(&D_0A000000_E45110[28], 1, 1),
35 gsSPVertex(&D_0A000000_E45110[35], 1, 2),
36 gsSPVertex(&D_0A000000_E45110[39], 1, 3),
37 gsSPVertex(&D_0A000000_E45110[43], 1, 4),
38 gsSPVertex(&D_0A000000_E45110[47], 2, 5),
39 gsSPVertex(&D_0A000000_E45110[52], 1, 7),
40 gsSPVertex(&D_0A000000_E45110[56], 16, 8),
41 gsSP2Triangles(8, 9, 0, 0, 8, 0, 5, 0),
42 gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
43 gsSP2Triangles(6, 3, 12, 0, 6, 12, 13, 0),
44 gsSP2Triangles(4, 7, 14, 0, 4, 14, 15, 0),
45 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
46 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
53 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
54 gsSPSetGeometryMode(G_SHADING_SMOOTH),
55 gsSPVertex(&D_0A000000_E45110[48], 8, 0),
56 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
57 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
64 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
65 gsSPSetGeometryMode(G_SHADING_SMOOTH),
66 gsSPVertex(&D_0A000000_E45110[40], 8, 0),
67 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
68 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
75 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
76 gsSPSetGeometryMode(G_SHADING_SMOOTH),
77 gsSPVertex(&D_0A000000_E45110[32], 8, 0),
78 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
79 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
86 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
87 gsSPSetGeometryMode(G_SHADING_SMOOTH),
88 gsSPVertex(&D_0A000000_E45110[24], 8, 0),
89 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
90 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
97 gsSPClearGeometryMode(G_LIGHTING),
98 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
99 gsSPVertex(&D_0A000000_E45110[0], 24, 0),
100 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
101 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
102 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
103 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
104 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
105 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
106 gsSPEndDisplayList(),
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)