= {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPVertex(&D_0A000000_E45110[24], 1, 0),
gsSPVertex(&D_0A000000_E45110[28], 1, 1),
gsSPVertex(&D_0A000000_E45110[35], 1, 2),
gsSPVertex(&D_0A000000_E45110[39], 1, 3),
gsSPVertex(&D_0A000000_E45110[43], 1, 4),
gsSPVertex(&D_0A000000_E45110[47], 2, 5),
gsSPVertex(&D_0A000000_E45110[52], 1, 7),
gsSPVertex(&D_0A000000_E45110[56], 16, 8),
gsSP2Triangles(8, 9, 0, 0, 8, 0, 5, 0),
gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
gsSP2Triangles(6, 3, 12, 0, 6, 12, 13, 0),
gsSP2Triangles(4, 7, 14, 0, 4, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
gsSPEndDisplayList(),
}
Gfx Entity_UltraBlock_LoadTexture[]
28 {
29 gsDPPipeSync(),
31 gsSPClearGeometryMode(G_LIGHTING),
32 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
33 gsSPVertex(&D_0A000000_E45110[24], 1, 0),
34 gsSPVertex(&D_0A000000_E45110[28], 1, 1),
35 gsSPVertex(&D_0A000000_E45110[35], 1, 2),
36 gsSPVertex(&D_0A000000_E45110[39], 1, 3),
37 gsSPVertex(&D_0A000000_E45110[43], 1, 4),
38 gsSPVertex(&D_0A000000_E45110[47], 2, 5),
39 gsSPVertex(&D_0A000000_E45110[52], 1, 7),
40 gsSPVertex(&D_0A000000_E45110[56], 16, 8),
41 gsSP2Triangles(8, 9, 0, 0, 8, 0, 5, 0),
42 gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
43 gsSP2Triangles(6, 3, 12, 0, 6, 12, 13, 0),
44 gsSP2Triangles(4, 7, 14, 0, 4, 14, 15, 0),
45 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
46 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
47 gsSPEndDisplayList(),
48};