Paper Mario DX
Paper Mario (N64) modding
 
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YellowBlock.c
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1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/YellowBlock.vtx.inc.c"
5
6INCLUDE_IMG("entity/model/YellowBlock_face.png", D_0A000180_E3B9F0);
17
29
36 gsSPVertex(&D_0A000000_E3B870[0], 16, 0),
37 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
38 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
39 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
40 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
42};
43
BSS s32 PopupMenu_SelectedIndex
Gfx Entity_YellowBlock_LoadTexture[]
Definition YellowBlock.c:7
Gfx Entity_YellowBlock_Render[]
Definition YellowBlock.c:44
Gfx Entity_YellowBlock_RenderTopBottom[]
Definition YellowBlock.c:18
Gfx Entity_YellowBlock_RenderSides[]
Definition YellowBlock.c:30
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)