Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
arn_03.inc.c
Go to the documentation of this file.
1
#include "
battle/battle.h
"
2
#include "
mapfs/arn_bt03_shape.h
"
3
4
#define NAMESPACE A(arn_03)
5
6
EvtScript
N(
EVS_PreBattle
) = {
7
Call
(
SetSpriteShading
,
SHADING_NONE
)
8
Return
9
End
10
};
11
12
EvtScript
N(
EVS_PostBattle
) = {
13
Return
14
End
15
};
16
17
s32
N(
ForegroundModels
)[] = {
18
-1,
19
MODEL_iwa4
,
20
STAGE_MODEL_LIST_END
21
};
22
23
Stage
NAMESPACE = {
24
.texture =
"arn_tex"
,
25
.shape =
"arn_bt03_shape"
,
26
.hit =
"arn_bt03_hit"
,
27
.bg =
"arn_bg"
,
28
.preBattle = &N(
EVS_PreBattle
),
29
.postBattle = &N(
EVS_PostBattle
),
30
.foregroundModelList = N(
ForegroundModels
),
31
};
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
MODEL_iwa4
#define MODEL_iwa4
Definition
arn_03_shape.h:38
arn_bt03_shape.h
EvtScript
Bytecode EvtScript[]
Definition
common_structs.h:14
SetSpriteShading
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
End
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition
macros.h:214
Call
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition
macros.h:577
Return
#define Return
Kills the current EVT thread.
Definition
macros.h:218
battle.h
STAGE_MODEL_LIST_END
#define STAGE_MODEL_LIST_END
Definition
battle.h:8
Stage
Definition
battle.h:181
src
battle
common
stage
area_arn
arn_03.inc.c
Generated by
1.10.0