Paper Mario DX
Paper Mario (N64) modding
 
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arn_08_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x9
 
#define COLLIDER_exits   0x8
 
#define COLLIDER_ns   0x7
 
#define COLLIDER_tts   0x6
 
#define COLLIDER_deilis   0x5
 
#define COLLIDER_deilits   0x4
 
#define COLLIDER_Default   0x3
 
#define COLLIDER_ido   0x2
 
#define COLLIDER_kabe   0x1
 
#define COLLIDER_yuka   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_exits   0x3
 
#define ZONE_deilis   0x2
 
#define ZONE_Default   0x1
 
#define ZONE_yuka   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x9

Definition at line 1 of file arn_08_hit.h.

◆ COLLIDER_exits

#define COLLIDER_exits   0x8

Definition at line 2 of file arn_08_hit.h.

◆ COLLIDER_ns

#define COLLIDER_ns   0x7

Definition at line 3 of file arn_08_hit.h.

◆ COLLIDER_tts

#define COLLIDER_tts   0x6

Definition at line 4 of file arn_08_hit.h.

◆ COLLIDER_deilis

#define COLLIDER_deilis   0x5

Definition at line 5 of file arn_08_hit.h.

◆ COLLIDER_deilits

#define COLLIDER_deilits   0x4

Definition at line 6 of file arn_08_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x3

Definition at line 7 of file arn_08_hit.h.

◆ COLLIDER_ido

#define COLLIDER_ido   0x2

Definition at line 8 of file arn_08_hit.h.

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x1

Definition at line 9 of file arn_08_hit.h.

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x0

Definition at line 10 of file arn_08_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 12 of file arn_08_hit.h.

◆ ZONE_exits

#define ZONE_exits   0x3

Definition at line 13 of file arn_08_hit.h.

◆ ZONE_deilis

#define ZONE_deilis   0x2

Definition at line 14 of file arn_08_hit.h.

◆ ZONE_Default

#define ZONE_Default   0x1

Definition at line 15 of file arn_08_hit.h.

◆ ZONE_yuka

#define ZONE_yuka   0x0

Definition at line 16 of file arn_08_hit.h.