Paper Mario DX
Paper Mario (N64) modding
 
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bombette.c File Reference

Go to the source code of this file.

Enumerations

enum  { LF_MashEnded = LFlag0 , LF_MashStarted = LFlag2 }
 

Variables

ActorBlueprint battle_partner_bombette
 

Enumeration Type Documentation

◆ anonymous enum

Enumerator
LF_MashEnded 
LF_MashStarted 

Definition at line 33 of file bombette.c.

33 {
36};
@ LF_MashEnded
Definition bombette.c:34
@ LF_MashStarted
Definition bombette.c:35
#define LFlag0
Definition macros.h:168
#define LFlag2
Definition macros.h:170

Variable Documentation

◆ battle_partner_bombette

ActorBlueprint battle_partner_bombette
Initial value:
= {
.flags = 0,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 30, 28 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
BSS s32 PopupMenu_SelectedIndex
#define ARRAY_COUNT(arr)
Definition macros.h:39

Definition at line 314 of file bombette.c.

314 {
315 .flags = 0,
316 .type = ACTOR_TYPE_BOMBETTE,
317 .level = ACTOR_LEVEL_BOMBETTE,
318 .maxHP = 99,
319 .partCount = ARRAY_COUNT(N(ActorParts)),
320 .partsData = N(ActorParts),
321 .initScript = &N(EVS_Init),
322 .statusTable = N(StatusTable),
323 .escapeChance = 0,
324 .airLiftChance = 0,
325 .hurricaneChance = 0,
326 .spookChance = 0,
327 .upAndAwayChance = 0,
328 .spinSmashReq = 4,
329 .powerBounceChance = 80,
330 .coinReward = 0,
331 .size = { 30, 28 },
332 .healthBarOffset = { 0, 0 },
333 .statusIconOffset = { -10, 20 },
334 .statusTextOffset = { 10, 20 },
335};