= {
.flags = 0,
.type = ACTOR_TYPE_BOMBETTE,
.level = ACTOR_LEVEL_BOMBETTE,
.maxHP = 99,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 30, 28 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
315 {
316 .flags = 0,
317 .type = ACTOR_TYPE_BOMBETTE,
318 .level = ACTOR_LEVEL_BOMBETTE,
319 .maxHP = 99,
321 .partsData = N(ActorParts),
322 .initScript = &N(EVS_Init),
323 .statusTable = N(StatusTable),
324 .escapeChance = 0,
325 .airLiftChance = 0,
326 .hurricaneChance = 0,
327 .spookChance = 0,
328 .upAndAwayChance = 0,
329 .spinSmashReq = 4,
330 .powerBounceChance = 80,
331 .coinReward = 0,
332 .size = { 30, 28 },
333 .healthBarOffset = { 0, 0 },
334 .statusIconOffset = { -10, 20 },
335 .statusTextOffset = { 10, 20 },
336};