Paper Mario DX
Paper Mario (N64) modding
 
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goombario.c File Reference

Go to the source code of this file.

Variables

s32 bActorTattles []
 
ActorBlueprint battle_partner_goombario
 

Variable Documentation

◆ bActorTattles

s32 bActorTattles[]
extern

◆ battle_partner_goombario

ActorBlueprint battle_partner_goombario
Initial value:
= {
.flags = 0,
.type = ACTOR_TYPE_GOOMBARIO,
.level = ACTOR_LEVEL_GOOMBARIO,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 29, 26 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
#define ARRAY_COUNT(arr)
Definition macros.h:40

Definition at line 542 of file goombario.c.

542 {
543 .flags = 0,
544 .type = ACTOR_TYPE_GOOMBARIO,
545 .level = ACTOR_LEVEL_GOOMBARIO,
546 .maxHP = 99,
547 .partCount = ARRAY_COUNT(N(ActorParts)),
548 .partsData = N(ActorParts),
549 .initScript = &N(EVS_Init),
550 .statusTable = N(StatusTable),
551 .escapeChance = 0,
552 .airLiftChance = 0,
553 .hurricaneChance = 0,
554 .spookChance = 0,
555 .upAndAwayChance = 0,
556 .spinSmashReq = 4,
557 .powerBounceChance = 80,
558 .coinReward = 0,
559 .size = { 29, 26 },
560 .healthBarOffset = { 0, 0 },
561 .statusIconOffset = { -10, 20 },
562 .statusTextOffset = { 10, 20 },
563};