Paper Mario DX
Paper Mario (N64) modding
 
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kooper.c File Reference

Go to the source code of this file.

Variables

ActorBlueprint battle_partner_kooper
 

Variable Documentation

◆ battle_partner_kooper

ActorBlueprint battle_partner_kooper
Initial value:
= {
.flags = 0,
.type = ACTOR_TYPE_KOOPER,
.level = ACTOR_LEVEL_KOOPER,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 32, 38 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 30 },
.statusTextOffset = { 10, 30 },
}
#define ARRAY_COUNT(arr)
Definition macros.h:40

Definition at line 250 of file kooper.c.

250 {
251 .flags = 0,
252 .type = ACTOR_TYPE_KOOPER,
253 .level = ACTOR_LEVEL_KOOPER,
254 .maxHP = 99,
255 .partCount = ARRAY_COUNT(N(ActorParts)),
256 .partsData = N(ActorParts),
257 .initScript = &N(EVS_Init),
258 .statusTable = N(StatusTable),
259 .escapeChance = 0,
260 .airLiftChance = 0,
261 .hurricaneChance = 0,
262 .spookChance = 0,
263 .upAndAwayChance = 0,
264 .spinSmashReq = 4,
265 .powerBounceChance = 80,
266 .coinReward = 0,
267 .size = { 32, 38 },
268 .healthBarOffset = { 0, 0 },
269 .statusIconOffset = { -10, 30 },
270 .statusTextOffset = { 10, 30 },
271};