Paper Mario DX
Paper Mario (N64) modding
 
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sushie.c File Reference

Go to the source code of this file.

Variables

ActorBlueprint battle_partner_sushie
 

Variable Documentation

◆ battle_partner_sushie

ActorBlueprint battle_partner_sushie
Initial value:
= {
.flags = 0,
.type = ACTOR_TYPE_SUSHIE,
.level = ACTOR_LEVEL_SUSHIE,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 37, 26 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
#define ARRAY_COUNT(arr)
Definition macros.h:40

Definition at line 446 of file sushie.c.

446 {
447 .flags = 0,
448 .type = ACTOR_TYPE_SUSHIE,
449 .level = ACTOR_LEVEL_SUSHIE,
450 .maxHP = 99,
451 .partCount = ARRAY_COUNT(N(ActorParts)),
452 .partsData = N(ActorParts),
453 .initScript = &N(EVS_Init),
454 .statusTable = N(StatusTable),
455 .escapeChance = 0,
456 .airLiftChance = 0,
457 .hurricaneChance = 0,
458 .spookChance = 0,
459 .upAndAwayChance = 0,
460 .spinSmashReq = 4,
461 .powerBounceChance = 80,
462 .coinReward = 0,
463 .size = { 37, 26 },
464 .healthBarOffset = { 0, 0 },
465 .statusIconOffset = { -10, 20 },
466 .statusTextOffset = { 10, 20 },
467};