Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
body_slam.h
Go to the documentation of this file.
1
#ifndef _BODY_SLAM_H_
2
#define _BODY_SLAM_H_
3
4
#include "
common_structs.h
"
5
7
API_CALLABLE(action_command_body_slam_init);
8
14
API_CALLABLE(action_command_body_slam_start);
15
16
void
action_command_body_slam_update
(
void
);
17
void
action_command_body_slam_draw
(
void
);
18
void
action_command_body_slam_free
(
void
);
19
20
enum
{
21
ACV_SLAM_BOMBETTE
= 0,
22
ACV_SLAM_WATT
= 1,
23
};
24
25
#endif
ACV_SLAM_BOMBETTE
@ ACV_SLAM_BOMBETTE
Definition
body_slam.h:21
ACV_SLAM_WATT
@ ACV_SLAM_WATT
Definition
body_slam.h:22
action_command_body_slam_draw
void action_command_body_slam_draw(void)
action_command_body_slam_free
void action_command_body_slam_free(void)
action_command_body_slam_update
void action_command_body_slam_update(void)
common_structs.h
src
battle
action_cmd
body_slam.h
Generated by
1.10.0