Paper Mario DX
Paper Mario (N64) modding
 
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body_slam.h File Reference

Go to the source code of this file.

Enumerations

enum  { ACV_SLAM_BOMBETTE = 0 , ACV_SLAM_WATT = 1 }
 

Functions

void action_command_body_slam_update (void)
 
void action_command_body_slam_draw (void)
 
void action_command_body_slam_free (void)
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
ACV_SLAM_BOMBETTE 
ACV_SLAM_WATT 

Definition at line 20 of file body_slam.h.

20 {
22 ACV_SLAM_WATT = 1,
23};
@ ACV_SLAM_BOMBETTE
Definition body_slam.h:21
@ ACV_SLAM_WATT
Definition body_slam.h:22

Function Documentation

◆ action_command_body_slam_update()

void action_command_body_slam_update ( void )

Referenced by action_command_update().

◆ action_command_body_slam_draw()

void action_command_body_slam_draw ( void )

Referenced by action_command_draw().

◆ action_command_body_slam_free()

void action_command_body_slam_free ( void )

Referenced by action_command_free().