Paper Mario DX
Paper Mario (N64) modding
 
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dgb_04.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
3
4#define NAMESPACE A(dgb_04)
5
6EvtScript N(EVS_PreBattle) = {
7 Call(SetSpriteShading, SHADING_NONE)
9 End
10};
11
12EvtScript N(EVS_PostBattle) = {
13 Return
14 End
15};
16
17s32 N(ForegroundModels)[] = {
20};
21
22Stage NAMESPACE = {
23 .texture = "dgb_tex",
24 .shape = "dgb_bt04_shape",
25 .hit = "dgb_bt04_hit",
26 .preBattle = &N(EVS_PreBattle),
27 .postBattle = &N(EVS_PostBattle),
28 .foregroundModelList = N(ForegroundModels),
29};
Bytecode EvtScript[]
#define MODEL_kumo1
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217
#define STAGE_MODEL_LIST_END
Definition battle.h:8