4#define NAMESPACE A(dgb_04)
17s32 N(ForegroundModels)[] = {
24 .shape =
"dgb_bt04_shape",
25 .hit =
"dgb_bt04_hit",
26 .preBattle = &N(EVS_PreBattle),
27 .postBattle = &N(EVS_PostBattle),
28 .foregroundModelList = N(ForegroundModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END