Paper Mario DX
Paper Mario (N64) modding
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water_block.c
Go to the documentation of this file.
1
#include "
include_asset.h
"
2
3
INCLUDE_IMG
(
"effects/gfx/D_09000000_3B6BF0.png"
, D_09000000_3B6BF0);
4
INCLUDE_IMG
(
"effects/gfx/D_09000100_3B6CF0.png"
, D_09000100_3B6CF0);
5
#include "effects/gfx/D_09000300_3B6EF0.gfx.inc.c"
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#include "effects/gfx/D_090003B0_3B6FA0.gfx.inc.c"
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#include "effects/gfx/D_09000460_3B7050.vtx.inc.c"
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#include "effects/gfx/D_090004A0_3B7090.gfx.inc.c"
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u8
D_090004C0_3B70B0
[] = {
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0xC1, 0x5A, 0x3F, 0x0, 0x0, 0x0, 0x0, 0x0
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};
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#include "effects/gfx/D_090004D8_3B70C8.gfx.inc.c"
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#include "effects/gfx/D_09000538_3B7128.gfx.inc.c"
D_090004C0_3B70B0
u8 D_090004C0_3B70B0[]
Definition
water_block.c:10
include_asset.h
INCLUDE_IMG
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Definition
include_asset.h:27
src
effects
gfx
water_block.c
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