Paper Mario DX
Paper Mario (N64) modding
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effects_internal.h
Go to the documentation of this file.
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#ifndef _EFFECTS_INTERNAL_H_
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#define _EFFECTS_INTERNAL_H_
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#include "
effects.h
"
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// slimmed down assert so that all effects still fit under the TLB page size limit of 0x1000 bytes
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#undef ASSERT
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#define ASSERT(condition) \
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if (!(condition)) { \
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IS_DEBUG_PANIC("ASSERT"); \
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}
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s32
effect_rand_int
(s32);
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s32
effect_simple_rand
(s32, s32);
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#include "
effect_shims.h
"
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#endif
effect_shims.h
effects.h
effect_simple_rand
s32 effect_simple_rand(s32, s32)
Definition
effect_utils.c:50
effect_rand_int
s32 effect_rand_int(s32)
Definition
effect_utils.c:38
include
effects_internal.h
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