Paper Mario DX
Paper Mario (N64) modding
 
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effects_internal.h
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1#ifndef _EFFECTS_INTERNAL_H_
2#define _EFFECTS_INTERNAL_H_
3
4#include "effects.h"
5
6// slimmed down assert so that all effects still fit under the TLB page size limit of 0x1000 bytes
7#define ASSERT(condition) \
8 if (!(condition)) { \
9 IS_DEBUG_PANIC("ASSERT"); \
10 }
11
12s32 effect_rand_int(s32);
13s32 effect_simple_rand(s32, s32);
14
15#include "effect_shims.h"
16
17#endif
s32 effect_simple_rand(s32, s32)
s32 effect_rand_int(s32)