Paper Mario DX
Paper Mario (N64) modding
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fio.h
Go to the documentation of this file.
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#ifndef _FIO_H_
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#define _FIO_H_
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#include "common.h"
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#include "
dx/versioning.h
"
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b32
fio_load_globals
(
void
);
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b32
fio_save_globals
(
void
);
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b32
fio_load_game
(s32 saveSlot);
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void
fio_save_game
(s32 saveSlot);
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void
fio_erase_game
(s32 saveSlot);
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extern
SaveFileSummary
gSaveSlotSummary
[4];
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extern
SaveSlotMetadata
gSaveSlotMetadata
[4];
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extern
SaveGlobals
gSaveGlobals
;
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#endif
b32
s32 b32
Definition
common_structs.h:26
fio_load_globals
b32 fio_load_globals(void)
Definition
fio.c:75
fio_load_game
b32 fio_load_game(s32 saveSlot)
Definition
fio.c:167
fio_save_globals
b32 fio_save_globals(void)
Definition
fio.c:90
gSaveSlotSummary
SaveFileSummary gSaveSlotSummary[4]
Definition
state_title_screen.c:50
fio_erase_game
void fio_erase_game(s32 saveSlot)
Definition
fio.c:220
gSaveSlotMetadata
SaveSlotMetadata gSaveSlotMetadata[4]
Definition
state_title_screen.c:57
gSaveGlobals
SaveGlobals gSaveGlobals
Definition
fio.c:20
fio_save_game
void fio_save_game(s32 saveSlot)
Definition
fio.c:184
versioning.h
SaveFileSummary
Definition
versioning.h:134
SaveGlobals
Definition
versioning.h:9
SaveSlotMetadata
Definition
versioning.h:176
src
fio.h
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