Paper Mario DX
Paper Mario (N64) modding
 
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flo_03_hit.h
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1#define COLLIDER_Root 0x14
2#define COLLIDER_g66 0x13
3#define COLLIDER_o237 0x12
4#define COLLIDER_g38 0x11
5#define COLLIDER_o242 0x10
6#define COLLIDER_o118 0xF
7#define COLLIDER_g10 0xE
8#define COLLIDER_o243 0xD
9#define COLLIDER_o229 0xC
10#define COLLIDER_o244 0xB
11#define COLLIDER_o56 0xA
12#define COLLIDER_o160 0x9
13#define COLLIDER_g29 0x8
14#define COLLIDER_g68 0x7
15#define COLLIDER_o238 0x6
16#define COLLIDER_deilite 0x5
17#define COLLIDER_deilie 0x4
18#define COLLIDER_g67 0x3
19#define COLLIDER_o151 0x2
20#define COLLIDER_deilitw 0x1
21#define COLLIDER_deiliw 0x0
22
23#define ZONE_Root 0x4
24#define ZONE_g12 0x3
25#define ZONE_o94 0x2
26#define ZONE_o93 0x1
27#define ZONE_o92 0x0
28