Paper Mario DX
Paper Mario (N64) modding
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flo_03_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x14
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#define COLLIDER_g66 0x13
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#define COLLIDER_o237 0x12
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#define COLLIDER_g38 0x11
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#define COLLIDER_o242 0x10
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#define COLLIDER_o118 0xF
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#define COLLIDER_g10 0xE
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#define COLLIDER_o243 0xD
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#define COLLIDER_o229 0xC
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#define COLLIDER_o244 0xB
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#define COLLIDER_o56 0xA
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#define COLLIDER_o160 0x9
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#define COLLIDER_g29 0x8
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#define COLLIDER_g68 0x7
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#define COLLIDER_o238 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g67 0x3
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#define COLLIDER_o151 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g12 0x3
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#define ZONE_o94 0x2
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#define ZONE_o93 0x1
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#define ZONE_o92 0x0
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include
mapfs
flo_03_hit.h
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