Paper Mario DX
Paper Mario (N64) modding
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flo_08_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1C
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#define COLLIDER_g1 0x1B
3
#define COLLIDER_g38 0x1A
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#define COLLIDER_o136 0x19
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#define COLLIDER_o135 0x18
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#define COLLIDER_g71 0x17
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#define COLLIDER_o172 0x16
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#define COLLIDER_o129 0x15
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#define COLLIDER_o161 0x14
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#define COLLIDER_o114 0x13
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#define COLLIDER_g2 0x12
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#define COLLIDER_o96 0x11
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#define COLLIDER_o257 0x10
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#define COLLIDER_o223 0xF
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#define COLLIDER_o137 0xE
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#define COLLIDER_o133 0xD
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#define COLLIDER_o1 0xC
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#define COLLIDER_o9 0xB
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#define COLLIDER_o132 0xA
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#define COLLIDER_o158 0x9
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#define COLLIDER_g4 0x8
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#define COLLIDER_g6 0x7
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#define COLLIDER_o112 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g5 0x3
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#define COLLIDER_o110 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o2 0x2
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#define ZONE_o4 0x1
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#define ZONE_o5 0x0
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include
mapfs
flo_08_hit.h
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