Paper Mario DX
Paper Mario (N64) modding
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flo_10_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x17
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#define COLLIDER_g1 0x16
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#define COLLIDER_water 0x15
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#define COLLIDER_o21 0x14
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#define COLLIDER_o19 0x13
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#define COLLIDER_g2 0x12
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#define COLLIDER_o87 0x11
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#define COLLIDER_o86 0x10
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#define COLLIDER_o83 0xF
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#define COLLIDER_o1 0xE
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#define COLLIDER_g4 0xD
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#define COLLIDER_o93 0xC
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#define COLLIDER_o80 0xB
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#define COLLIDER_o91 0xA
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#define COLLIDER_o85 0x9
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#define COLLIDER_o41 0x8
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#define COLLIDER_o79 0x7
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#define COLLIDER_o92 0x6
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#define COLLIDER_o89 0x5
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#define COLLIDER_o6 0x4
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#define COLLIDER_g3 0x3
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#define COLLIDER_o82 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o3 0x2
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#define ZONE_o2 0x1
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#define ZONE_o1 0x0
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include
mapfs
flo_10_hit.h
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