Paper Mario DX
Paper Mario (N64) modding
 
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flo_10_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x17
 
#define COLLIDER_g1   0x16
 
#define COLLIDER_water   0x15
 
#define COLLIDER_o21   0x14
 
#define COLLIDER_o19   0x13
 
#define COLLIDER_g2   0x12
 
#define COLLIDER_o87   0x11
 
#define COLLIDER_o86   0x10
 
#define COLLIDER_o83   0xF
 
#define COLLIDER_o1   0xE
 
#define COLLIDER_g4   0xD
 
#define COLLIDER_o93   0xC
 
#define COLLIDER_o80   0xB
 
#define COLLIDER_o91   0xA
 
#define COLLIDER_o85   0x9
 
#define COLLIDER_o41   0x8
 
#define COLLIDER_o79   0x7
 
#define COLLIDER_o92   0x6
 
#define COLLIDER_o89   0x5
 
#define COLLIDER_o6   0x4
 
#define COLLIDER_g3   0x3
 
#define COLLIDER_o82   0x2
 
#define COLLIDER_deilitw   0x1
 
#define COLLIDER_deiliw   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g1   0x3
 
#define ZONE_o3   0x2
 
#define ZONE_o2   0x1
 
#define ZONE_o1   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x17

Definition at line 1 of file flo_10_hit.h.

◆ COLLIDER_g1

#define COLLIDER_g1   0x16

Definition at line 2 of file flo_10_hit.h.

◆ COLLIDER_water

#define COLLIDER_water   0x15

Definition at line 3 of file flo_10_hit.h.

◆ COLLIDER_o21

#define COLLIDER_o21   0x14

Definition at line 4 of file flo_10_hit.h.

◆ COLLIDER_o19

#define COLLIDER_o19   0x13

Definition at line 5 of file flo_10_hit.h.

◆ COLLIDER_g2

#define COLLIDER_g2   0x12

Definition at line 6 of file flo_10_hit.h.

◆ COLLIDER_o87

#define COLLIDER_o87   0x11

Definition at line 7 of file flo_10_hit.h.

◆ COLLIDER_o86

#define COLLIDER_o86   0x10

Definition at line 8 of file flo_10_hit.h.

◆ COLLIDER_o83

#define COLLIDER_o83   0xF

Definition at line 9 of file flo_10_hit.h.

◆ COLLIDER_o1

#define COLLIDER_o1   0xE

Definition at line 10 of file flo_10_hit.h.

◆ COLLIDER_g4

#define COLLIDER_g4   0xD

Definition at line 11 of file flo_10_hit.h.

◆ COLLIDER_o93

#define COLLIDER_o93   0xC

Definition at line 12 of file flo_10_hit.h.

◆ COLLIDER_o80

#define COLLIDER_o80   0xB

Definition at line 13 of file flo_10_hit.h.

◆ COLLIDER_o91

#define COLLIDER_o91   0xA

Definition at line 14 of file flo_10_hit.h.

◆ COLLIDER_o85

#define COLLIDER_o85   0x9

Definition at line 15 of file flo_10_hit.h.

◆ COLLIDER_o41

#define COLLIDER_o41   0x8

Definition at line 16 of file flo_10_hit.h.

◆ COLLIDER_o79

#define COLLIDER_o79   0x7

Definition at line 17 of file flo_10_hit.h.

◆ COLLIDER_o92

#define COLLIDER_o92   0x6

Definition at line 18 of file flo_10_hit.h.

◆ COLLIDER_o89

#define COLLIDER_o89   0x5

Definition at line 19 of file flo_10_hit.h.

◆ COLLIDER_o6

#define COLLIDER_o6   0x4

Definition at line 20 of file flo_10_hit.h.

◆ COLLIDER_g3

#define COLLIDER_g3   0x3

Definition at line 21 of file flo_10_hit.h.

◆ COLLIDER_o82

#define COLLIDER_o82   0x2

Definition at line 22 of file flo_10_hit.h.

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x1

Definition at line 23 of file flo_10_hit.h.

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x0

Definition at line 24 of file flo_10_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 26 of file flo_10_hit.h.

◆ ZONE_g1

#define ZONE_g1   0x3

Definition at line 27 of file flo_10_hit.h.

◆ ZONE_o3

#define ZONE_o3   0x2

Definition at line 28 of file flo_10_hit.h.

◆ ZONE_o2

#define ZONE_o2   0x1

Definition at line 29 of file flo_10_hit.h.

◆ ZONE_o1

#define ZONE_o1   0x0

Definition at line 30 of file flo_10_hit.h.