Paper Mario DX
Paper Mario (N64) modding
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flo_22_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x16
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#define COLLIDER_g1 0x15
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#define COLLIDER_g14 0x14
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#define COLLIDER_o26 0x13
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#define COLLIDER_g12 0x12
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#define COLLIDER_o75 0x11
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#define COLLIDER_o30 0x10
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#define COLLIDER_o74 0xF
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#define COLLIDER_o27 0xE
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#define COLLIDER_o50 0xD
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#define COLLIDER_o53 0xC
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#define COLLIDER_o37 0xB
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#define COLLIDER_g5 0xA
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#define COLLIDER_o5 0x9
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#define COLLIDER_g3 0x8
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#define COLLIDER_o66 0x7
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#define COLLIDER_o65 0x6
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#define COLLIDER_o7 0x5
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#define COLLIDER_o2 0x4
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#define COLLIDER_g4 0x3
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#define COLLIDER_o25 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o4 0x2
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#define ZONE_o3 0x1
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#define ZONE_o5 0x0
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include
mapfs
flo_22_hit.h
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