Paper Mario DX
Paper Mario (N64) modding
 
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flo_22_hit.h
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1#define COLLIDER_Root 0x16
2#define COLLIDER_g1 0x15
3#define COLLIDER_g14 0x14
4#define COLLIDER_o26 0x13
5#define COLLIDER_g12 0x12
6#define COLLIDER_o75 0x11
7#define COLLIDER_o30 0x10
8#define COLLIDER_o74 0xF
9#define COLLIDER_o27 0xE
10#define COLLIDER_o50 0xD
11#define COLLIDER_o53 0xC
12#define COLLIDER_o37 0xB
13#define COLLIDER_g5 0xA
14#define COLLIDER_o5 0x9
15#define COLLIDER_g3 0x8
16#define COLLIDER_o66 0x7
17#define COLLIDER_o65 0x6
18#define COLLIDER_o7 0x5
19#define COLLIDER_o2 0x4
20#define COLLIDER_g4 0x3
21#define COLLIDER_o25 0x2
22#define COLLIDER_deilitw 0x1
23#define COLLIDER_deiliw 0x0
24
25#define ZONE_Root 0x4
26#define ZONE_g1 0x3
27#define ZONE_o4 0x2
28#define ZONE_o3 0x1
29#define ZONE_o5 0x0
30