Paper Mario DX
Paper Mario (N64) modding
 
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flo_22_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x16
 
#define COLLIDER_g1   0x15
 
#define COLLIDER_g14   0x14
 
#define COLLIDER_o26   0x13
 
#define COLLIDER_g12   0x12
 
#define COLLIDER_o75   0x11
 
#define COLLIDER_o30   0x10
 
#define COLLIDER_o74   0xF
 
#define COLLIDER_o27   0xE
 
#define COLLIDER_o50   0xD
 
#define COLLIDER_o53   0xC
 
#define COLLIDER_o37   0xB
 
#define COLLIDER_g5   0xA
 
#define COLLIDER_o5   0x9
 
#define COLLIDER_g3   0x8
 
#define COLLIDER_o66   0x7
 
#define COLLIDER_o65   0x6
 
#define COLLIDER_o7   0x5
 
#define COLLIDER_o2   0x4
 
#define COLLIDER_g4   0x3
 
#define COLLIDER_o25   0x2
 
#define COLLIDER_deilitw   0x1
 
#define COLLIDER_deiliw   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g1   0x3
 
#define ZONE_o4   0x2
 
#define ZONE_o3   0x1
 
#define ZONE_o5   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x16

Definition at line 1 of file flo_22_hit.h.

◆ COLLIDER_g1

#define COLLIDER_g1   0x15

Definition at line 2 of file flo_22_hit.h.

◆ COLLIDER_g14

#define COLLIDER_g14   0x14

Definition at line 3 of file flo_22_hit.h.

◆ COLLIDER_o26

#define COLLIDER_o26   0x13

Definition at line 4 of file flo_22_hit.h.

◆ COLLIDER_g12

#define COLLIDER_g12   0x12

Definition at line 5 of file flo_22_hit.h.

◆ COLLIDER_o75

#define COLLIDER_o75   0x11

Definition at line 6 of file flo_22_hit.h.

◆ COLLIDER_o30

#define COLLIDER_o30   0x10

Definition at line 7 of file flo_22_hit.h.

◆ COLLIDER_o74

#define COLLIDER_o74   0xF

Definition at line 8 of file flo_22_hit.h.

◆ COLLIDER_o27

#define COLLIDER_o27   0xE

Definition at line 9 of file flo_22_hit.h.

◆ COLLIDER_o50

#define COLLIDER_o50   0xD

Definition at line 10 of file flo_22_hit.h.

◆ COLLIDER_o53

#define COLLIDER_o53   0xC

Definition at line 11 of file flo_22_hit.h.

◆ COLLIDER_o37

#define COLLIDER_o37   0xB

Definition at line 12 of file flo_22_hit.h.

◆ COLLIDER_g5

#define COLLIDER_g5   0xA

Definition at line 13 of file flo_22_hit.h.

◆ COLLIDER_o5

#define COLLIDER_o5   0x9

Definition at line 14 of file flo_22_hit.h.

◆ COLLIDER_g3

#define COLLIDER_g3   0x8

Definition at line 15 of file flo_22_hit.h.

◆ COLLIDER_o66

#define COLLIDER_o66   0x7

Definition at line 16 of file flo_22_hit.h.

◆ COLLIDER_o65

#define COLLIDER_o65   0x6

Definition at line 17 of file flo_22_hit.h.

◆ COLLIDER_o7

#define COLLIDER_o7   0x5

Definition at line 18 of file flo_22_hit.h.

◆ COLLIDER_o2

#define COLLIDER_o2   0x4

Definition at line 19 of file flo_22_hit.h.

◆ COLLIDER_g4

#define COLLIDER_g4   0x3

Definition at line 20 of file flo_22_hit.h.

◆ COLLIDER_o25

#define COLLIDER_o25   0x2

Definition at line 21 of file flo_22_hit.h.

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x1

Definition at line 22 of file flo_22_hit.h.

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x0

Definition at line 23 of file flo_22_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 25 of file flo_22_hit.h.

◆ ZONE_g1

#define ZONE_g1   0x3

Definition at line 26 of file flo_22_hit.h.

◆ ZONE_o4

#define ZONE_o4   0x2

Definition at line 27 of file flo_22_hit.h.

◆ ZONE_o3

#define ZONE_o3   0x1

Definition at line 28 of file flo_22_hit.h.

◆ ZONE_o5

#define ZONE_o5   0x0

Definition at line 29 of file flo_22_hit.h.