Paper Mario DX
Paper Mario (N64) modding
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flo_23_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x14
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#define COLLIDER_g1 0x13
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#define COLLIDER_o132 0x12
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#define COLLIDER_g44 0x11
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#define COLLIDER_o128 0x10
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#define COLLIDER_o127 0xF
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#define COLLIDER_o122 0xE
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#define COLLIDER_o95 0xD
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#define COLLIDER_o125 0xC
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#define COLLIDER_o120 0xB
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#define COLLIDER_o126 0xA
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#define COLLIDER_o121 0x9
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#define COLLIDER_g4 0x8
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#define COLLIDER_g6 0x7
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#define COLLIDER_o116 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g43 0x3
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#define COLLIDER_o117 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o2 0x2
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#define ZONE_o4 0x1
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#define ZONE_o5 0x0
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include
mapfs
flo_23_hit.h
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