Paper Mario DX
Paper Mario (N64) modding
 
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flo_bt06_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1B
2#define MODEL_dai 0x1A
3#define MODEL_o437 0x19
4#define MODEL_o436 0x18
5#define MODEL_g99 0x17
6#define MODEL_o435 0x16
7#define MODEL_o433 0x15
8#define MODEL_o431 0x14
9#define MODEL_o429 0x13
10#define MODEL_g97 0x12
11#define MODEL_o427 0x11
12#define MODEL_o425 0x10
13#define MODEL_o423 0xF
14#define MODEL_o421 0xE
15#define MODEL_waku1 0xD
16#define MODEL_g49 0xC
17#define MODEL_waku2 0xB
18#define MODEL_waku 0xA
19#define MODEL_g98 0x9
20#define MODEL_o434 0x8
21#define MODEL_o432 0x7
22#define MODEL_o430 0x6
23#define MODEL_o428 0x5
24#define MODEL_g96 0x4
25#define MODEL_o426 0x3
26#define MODEL_o424 0x2
27#define MODEL_o422 0x1
28#define MODEL_o420 0x0
29