Paper Mario DX
Paper Mario (N64) modding
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flo_bt06_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1B
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#define MODEL_dai 0x1A
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#define MODEL_o437 0x19
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#define MODEL_o436 0x18
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#define MODEL_g99 0x17
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#define MODEL_o435 0x16
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#define MODEL_o433 0x15
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#define MODEL_o431 0x14
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#define MODEL_o429 0x13
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#define MODEL_g97 0x12
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#define MODEL_o427 0x11
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#define MODEL_o425 0x10
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#define MODEL_o423 0xF
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#define MODEL_o421 0xE
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#define MODEL_waku1 0xD
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#define MODEL_g49 0xC
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#define MODEL_waku2 0xB
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#define MODEL_waku 0xA
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#define MODEL_g98 0x9
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#define MODEL_o434 0x8
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#define MODEL_o432 0x7
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#define MODEL_o430 0x6
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#define MODEL_o428 0x5
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#define MODEL_g96 0x4
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#define MODEL_o426 0x3
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#define MODEL_o424 0x2
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#define MODEL_o422 0x1
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#define MODEL_o420 0x0
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include
mapfs
flo_bt06_shape.h
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