Paper Mario DX
Paper Mario (N64) modding
 
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ice_pillar.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_40A1C0.png", D_09000000_40A1C0);
4INCLUDE_IMG("effects/gfx/D_09000400_40A5C0.png", D_09000400_40A5C0);
5INCLUDE_IMG("effects/gfx/D_09000800_40A9C0.png", D_09000800_40A9C0);
6INCLUDE_IMG("effects/gfx/D_09000C00_40ADC0.png", D_09000C00_40ADC0);
7
8#include "effects/gfx/D_09001000_40B1C0.gfx.inc.c"
9#include "effects/gfx/D_090010A8_40B268.vtx.inc.c"
10#include "effects/gfx/D_090010E8_40B2A8.vtx.inc.c"
11#include "effects/gfx/D_09001128_40B2E8.vtx.inc.c"
12#include "effects/gfx/D_09001168_40B328.vtx.inc.c"
13
14char D_09001198_40B358[] = { 0xFF, 0xF0, 0x00, 0x40, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0xFF };
15
16#include "effects/gfx/D_090011A8_40B368.gfx.inc.c"
17#include "effects/gfx/D_090011C8_40B388.gfx.inc.c"
18#include "effects/gfx/D_090011E8_40B3A8.gfx.inc.c"
19#include "effects/gfx/D_09001208_40B3C8.gfx.inc.c"
char D_09001198_40B358[]
Definition ice_pillar.c:14
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)