Paper Mario DX
Paper Mario (N64) modding
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ice_pillar.c
Go to the documentation of this file.
1
#include "
include_asset.h
"
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INCLUDE_IMG
(
"effects/gfx/D_09000000_40A1C0.png"
, D_09000000_40A1C0);
4
INCLUDE_IMG
(
"effects/gfx/D_09000400_40A5C0.png"
, D_09000400_40A5C0);
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INCLUDE_IMG
(
"effects/gfx/D_09000800_40A9C0.png"
, D_09000800_40A9C0);
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INCLUDE_IMG
(
"effects/gfx/D_09000C00_40ADC0.png"
, D_09000C00_40ADC0);
7
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#include "effects/gfx/D_09001000_40B1C0.gfx.inc.c"
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#include "effects/gfx/D_090010A8_40B268.vtx.inc.c"
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#include "effects/gfx/D_090010E8_40B2A8.vtx.inc.c"
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#include "effects/gfx/D_09001128_40B2E8.vtx.inc.c"
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#include "effects/gfx/D_09001168_40B328.vtx.inc.c"
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char
D_09001198_40B358
[] = { 0xFF, 0xF0, 0x00, 0x40, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0xFF };
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#include "effects/gfx/D_090011A8_40B368.gfx.inc.c"
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#include "effects/gfx/D_090011C8_40B388.gfx.inc.c"
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#include "effects/gfx/D_090011E8_40B3A8.gfx.inc.c"
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#include "effects/gfx/D_09001208_40B3C8.gfx.inc.c"
D_09001198_40B358
char D_09001198_40B358[]
Definition
ice_pillar.c:14
include_asset.h
INCLUDE_IMG
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Definition
include_asset.h:27
src
effects
gfx
ice_pillar.c
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