Paper Mario DX
Paper Mario (N64) modding
 
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ice_pillar.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("effects/gfx/D_09000000_40A1C0.png", D_09000000_40A1C0)
 
 INCLUDE_IMG ("effects/gfx/D_09000400_40A5C0.png", D_09000400_40A5C0)
 
 INCLUDE_IMG ("effects/gfx/D_09000800_40A9C0.png", D_09000800_40A9C0)
 
 INCLUDE_IMG ("effects/gfx/D_09000C00_40ADC0.png", D_09000C00_40ADC0)
 

Variables

char D_09001198_40B358 [] = { 0xFF, 0xF0, 0x00, 0x40, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0xFF }
 

Function Documentation

◆ INCLUDE_IMG() [1/4]

INCLUDE_IMG ( "effects/gfx/D_09000000_40A1C0.png" ,
D_09000000_40A1C0  )

◆ INCLUDE_IMG() [2/4]

INCLUDE_IMG ( "effects/gfx/D_09000400_40A5C0.png" ,
D_09000400_40A5C0  )

◆ INCLUDE_IMG() [3/4]

INCLUDE_IMG ( "effects/gfx/D_09000800_40A9C0.png" ,
D_09000800_40A9C0  )

◆ INCLUDE_IMG() [4/4]

INCLUDE_IMG ( "effects/gfx/D_09000C00_40ADC0.png" ,
D_09000C00_40ADC0  )

Variable Documentation

◆ D_09001198_40B358

char D_09001198_40B358[] = { 0xFF, 0xF0, 0x00, 0x40, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0xFF }

Definition at line 14 of file ice_pillar.c.

14{ 0xFF, 0xF0, 0x00, 0x40, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0xFF };