Paper Mario DX
Paper Mario (N64) modding
 
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partner_buff.c
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1#include "common.h"
2
3#include "include_asset.h"
4
5INCLUDE_IMG("effects/gfx/world/cloud.png", D_09000000_404F40);
6INCLUDE_PAL("effects/gfx/world/cloud.pal", D_09000200_405140);
7
8char D_09000220_405160[0x1E0] = { 0x0 };
9
10INCLUDE_IMG("effects/gfx/world/waterblock.png", D_09000400_405340);
11INCLUDE_PAL("effects/gfx/world/waterblock.pal", D_09000600_405540);
12
13char D_09000620_405560[0x1E0] = { 0x0 };
14
15INCLUDE_IMG("effects/gfx/world/yellow_carpet.png", D_09000800_405740);
16INCLUDE_PAL("effects/gfx/world/yellow_carpet.pal", D_09000A00_405940);
17
18char D_09000A20_405960[0x1E0] = { 0x0 };
19
20INCLUDE_IMG("effects/gfx/world/numbers.png", D_09000C00_405B40);
21INCLUDE_IMG("effects/gfx/world/number1.png", D_09000E00_405D40);
22INCLUDE_IMG("effects/gfx/world/number2.png", D_09001000_405F40);
23INCLUDE_IMG("effects/gfx/world/number3.png", D_09001200_406140);
24INCLUDE_IMG("effects/gfx/world/number4.png", D_09001400_406340);
25INCLUDE_PAL("effects/gfx/world/numbers.pal", D_09001600_406540);
26
27char D_09001620_406560[0x1E0] = { 0x0 };
28
29#include "effects/gfx/D_09001800_406740.gfx.inc.c"
30#include "effects/gfx/D_090019A0_4068E0.gfx.inc.c"
31#include "effects/gfx/D_09001A18_406958.gfx.inc.c"
32#include "effects/gfx/D_09001A90_4069D0.gfx.inc.c"
33#include "effects/gfx/D_09001B08_406A48.gfx.inc.c"
34#include "effects/gfx/D_09001B80_406AC0.gfx.inc.c"
char D_09000220_405160[0x1E0]
Definition partner_buff.c:8
char D_09000620_405560[0x1E0]
char D_09001620_406560[0x1E0]
char D_09000A20_405960[0x1E0]
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)