Paper Mario DX
Paper Mario (N64) modding
 
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partner_buff.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("effects/gfx/world/cloud.png", D_09000000_404F40)
 
 INCLUDE_PAL ("effects/gfx/world/cloud.pal", D_09000200_405140)
 
 INCLUDE_IMG ("effects/gfx/world/waterblock.png", D_09000400_405340)
 
 INCLUDE_PAL ("effects/gfx/world/waterblock.pal", D_09000600_405540)
 
 INCLUDE_IMG ("effects/gfx/world/yellow_carpet.png", D_09000800_405740)
 
 INCLUDE_PAL ("effects/gfx/world/yellow_carpet.pal", D_09000A00_405940)
 
 INCLUDE_IMG ("effects/gfx/world/numbers.png", D_09000C00_405B40)
 
 INCLUDE_IMG ("effects/gfx/world/number1.png", D_09000E00_405D40)
 
 INCLUDE_IMG ("effects/gfx/world/number2.png", D_09001000_405F40)
 
 INCLUDE_IMG ("effects/gfx/world/number3.png", D_09001200_406140)
 
 INCLUDE_IMG ("effects/gfx/world/number4.png", D_09001400_406340)
 
 INCLUDE_PAL ("effects/gfx/world/numbers.pal", D_09001600_406540)
 

Variables

char D_09000220_405160 [0x1E0] = { 0x0 }
 
char D_09000620_405560 [0x1E0] = { 0x0 }
 
char D_09000A20_405960 [0x1E0] = { 0x0 }
 
char D_09001620_406560 [0x1E0] = { 0x0 }
 

Function Documentation

◆ INCLUDE_IMG() [1/8]

INCLUDE_IMG ( "effects/gfx/world/cloud.png" ,
D_09000000_404F40  )

◆ INCLUDE_PAL() [1/4]

INCLUDE_PAL ( "effects/gfx/world/cloud.pal" ,
D_09000200_405140  )

◆ INCLUDE_IMG() [2/8]

INCLUDE_IMG ( "effects/gfx/world/waterblock.png" ,
D_09000400_405340  )

◆ INCLUDE_PAL() [2/4]

INCLUDE_PAL ( "effects/gfx/world/waterblock.pal" ,
D_09000600_405540  )

◆ INCLUDE_IMG() [3/8]

INCLUDE_IMG ( "effects/gfx/world/yellow_carpet.png" ,
D_09000800_405740  )

◆ INCLUDE_PAL() [3/4]

INCLUDE_PAL ( "effects/gfx/world/yellow_carpet.pal" ,
D_09000A00_405940  )

◆ INCLUDE_IMG() [4/8]

INCLUDE_IMG ( "effects/gfx/world/numbers.png" ,
D_09000C00_405B40  )

◆ INCLUDE_IMG() [5/8]

INCLUDE_IMG ( "effects/gfx/world/number1.png" ,
D_09000E00_405D40  )

◆ INCLUDE_IMG() [6/8]

INCLUDE_IMG ( "effects/gfx/world/number2.png" ,
D_09001000_405F40  )

◆ INCLUDE_IMG() [7/8]

INCLUDE_IMG ( "effects/gfx/world/number3.png" ,
D_09001200_406140  )

◆ INCLUDE_IMG() [8/8]

INCLUDE_IMG ( "effects/gfx/world/number4.png" ,
D_09001400_406340  )

◆ INCLUDE_PAL() [4/4]

INCLUDE_PAL ( "effects/gfx/world/numbers.pal" ,
D_09001600_406540  )

Variable Documentation

◆ D_09000220_405160

char D_09000220_405160[0x1E0] = { 0x0 }

Definition at line 8 of file partner_buff.c.

8{ 0x0 };

◆ D_09000620_405560

char D_09000620_405560[0x1E0] = { 0x0 }

Definition at line 13 of file partner_buff.c.

13{ 0x0 };

◆ D_09000A20_405960

char D_09000A20_405960[0x1E0] = { 0x0 }

Definition at line 18 of file partner_buff.c.

18{ 0x0 };

◆ D_09001620_406560

char D_09001620_406560[0x1E0] = { 0x0 }

Definition at line 27 of file partner_buff.c.

27{ 0x0 };