Paper Mario DX
Paper Mario (N64) modding
 
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small_gold_sparkle.c
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1#include "common.h"
2
3#include "include_asset.h"
4
5INCLUDE_IMG("effects/gfx/D_09000000_392440.png", D_09000000_392440);
6INCLUDE_IMG("effects/gfx/D_09000080_3924C0.png", D_09000080_3924C0);
7INCLUDE_IMG("effects/gfx/D_09000100_392540.png", D_09000100_392540);
8INCLUDE_IMG("effects/gfx/D_09000180_3925C0.png", D_09000180_3925C0);
9INCLUDE_IMG("effects/gfx/D_09000200_392640.png", D_09000200_392640);
10
11#include "effects/gfx/D_09000280_3926C0.vtx.inc.c"
12
13#include "effects/gfx/D_090002C0_392700.gfx.inc.c"
14#include "effects/gfx/D_09000330_392770.gfx.inc.c"
15#include "effects/gfx/D_09000370_3927B0.gfx.inc.c"
16#include "effects/gfx/D_090003B0_3927F0.gfx.inc.c"
17#include "effects/gfx/D_090003F0_392830.gfx.inc.c"
18#include "effects/gfx/D_09000430_392870.gfx.inc.c"
19#include "effects/gfx/D_09000470_3928B0.gfx.inc.c"
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)