Paper Mario DX
Paper Mario (N64) modding
 
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snowfall.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_38D070.png", D_09000000_38D070);
4INCLUDE_IMG("effects/gfx/D_09000080_38D0F0.png", D_09000080_38D0F0);
5#include "effects/gfx/D_09000880_38D8F0.vtx.inc.c"
6#include "effects/gfx/D_09000A00_38DA70.vtx.inc.c"
7
8#include "effects/gfx/D_09000A80_38DAF0.vtx.inc.c"
9
10// todo wut dis
11u8 D_09000C00_38DC70[] = { 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF };
12
13#include "effects/gfx/D_09000C10_38DC80.gfx.inc.c"
14#include "effects/gfx/D_09000D30_38DDA0.gfx.inc.c"
15#include "effects/gfx/D_09000D50_38DDC0.gfx.inc.c"
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Gfx D_09000C00_38DC70[]
Definition snowfall.c:11