Paper Mario DX
Paper Mario (N64) modding
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snowfall.c
Go to the documentation of this file.
1
#include "
include_asset.h
"
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INCLUDE_IMG
(
"effects/gfx/D_09000000_38D070.png"
, D_09000000_38D070);
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INCLUDE_IMG
(
"effects/gfx/D_09000080_38D0F0.png"
, D_09000080_38D0F0);
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#include "effects/gfx/D_09000880_38D8F0.vtx.inc.c"
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#include "effects/gfx/D_09000A00_38DA70.vtx.inc.c"
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#include "effects/gfx/D_09000A80_38DAF0.vtx.inc.c"
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// todo wut dis
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u8
D_09000C00_38DC70
[] = { 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF };
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#include "effects/gfx/D_09000C10_38DC80.gfx.inc.c"
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#include "effects/gfx/D_09000D30_38DDA0.gfx.inc.c"
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#include "effects/gfx/D_09000D50_38DDC0.gfx.inc.c"
include_asset.h
INCLUDE_IMG
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Definition
include_asset.h:27
D_09000C00_38DC70
Gfx D_09000C00_38DC70[]
Definition
snowfall.c:11
src
effects
gfx
snowfall.c
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