Paper Mario DX
Paper Mario (N64) modding
 
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snowfall.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("effects/gfx/D_09000000_38D070.png", D_09000000_38D070)
 
 INCLUDE_IMG ("effects/gfx/D_09000080_38D0F0.png", D_09000080_38D0F0)
 

Variables

u8 D_09000C00_38DC70 [] = { 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF }
 

Function Documentation

◆ INCLUDE_IMG() [1/2]

INCLUDE_IMG ( "effects/gfx/D_09000000_38D070.png" ,
D_09000000_38D070  )

◆ INCLUDE_IMG() [2/2]

INCLUDE_IMG ( "effects/gfx/D_09000080_38D0F0.png" ,
D_09000080_38D0F0  )

Variable Documentation

◆ D_09000C00_38DC70

u8 D_09000C00_38DC70[] = { 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF }

Definition at line 11 of file snowfall.c.

11{ 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF };

Referenced by snowfall_appendGfx().