Go to the source code of this file.
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| INCLUDE_IMG ("effects/gfx/D_09000000_38D070.png", D_09000000_38D070) |
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| INCLUDE_IMG ("effects/gfx/D_09000080_38D0F0.png", D_09000080_38D0F0) |
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u8 | D_09000C00_38DC70 [] = { 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF } |
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◆ INCLUDE_IMG() [1/2]
INCLUDE_IMG |
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"effects/gfx/D_09000000_38D070.png" | , |
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D_09000000_38D070 | ) |
◆ INCLUDE_IMG() [2/2]
INCLUDE_IMG |
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"effects/gfx/D_09000080_38D0F0.png" | , |
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D_09000080_38D0F0 | ) |
◆ D_09000C00_38DC70
u8 D_09000C00_38DC70[] = { 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF } |
Definition at line 11 of file snowfall.c.
11{ 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF };
Referenced by snowfall_appendGfx().