Paper Mario DX
Paper Mario (N64) modding
 
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throw_spiny.c
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1#include "common.h"
2
3#include "include_asset.h"
4
5INCLUDE_IMG("effects/gfx/D_09000000_3CFAF0.png", D_09000000_3CFAF0);
6INCLUDE_PAL("effects/gfx/D_09000000_3CFAF0.pal", D_09000200_3CFCF0);
7
8u8 D_09000220_3CFD10[0x1E0] = {};
9
10INCLUDE_IMG("effects/gfx/D_09000400_3CFEF0.png", D_09000400_3CFEF0);
11INCLUDE_PAL("effects/gfx/D_09000400_3CFEF0.pal", D_09000600_3D00F0);
12
13u8 D_09000620_3D0110[0x1E0] = {};
14
15#include "effects/gfx/D_09000800_3D02F0.gfx.inc.c"
16#include "effects/gfx/D_090008D8_3D03C8.gfx.inc.c"
17#include "effects/gfx/D_090009B0_3D04A0.vtx.inc.c"
18#include "effects/gfx/D_090009F0_3D04E0.gfx.inc.c"
u8 D_09000220_3CFD10[0x1E0]
Definition throw_spiny.c:8
u8 D_09000620_3D0110[0x1E0]
Definition throw_spiny.c:13
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)