Paper Mario DX
Paper Mario (N64) modding
 
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throw_spiny.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("effects/gfx/D_09000000_3CFAF0.png", D_09000000_3CFAF0)
 
 INCLUDE_PAL ("effects/gfx/D_09000000_3CFAF0.pal", D_09000200_3CFCF0)
 
 INCLUDE_IMG ("effects/gfx/D_09000400_3CFEF0.png", D_09000400_3CFEF0)
 
 INCLUDE_PAL ("effects/gfx/D_09000400_3CFEF0.pal", D_09000600_3D00F0)
 

Variables

u8 D_09000220_3CFD10 [0x1E0] = {}
 
u8 D_09000620_3D0110 [0x1E0] = {}
 

Function Documentation

◆ INCLUDE_IMG() [1/2]

INCLUDE_IMG ( "effects/gfx/D_09000000_3CFAF0.png" ,
D_09000000_3CFAF0  )

◆ INCLUDE_PAL() [1/2]

INCLUDE_PAL ( "effects/gfx/D_09000000_3CFAF0.pal" ,
D_09000200_3CFCF0  )

◆ INCLUDE_IMG() [2/2]

INCLUDE_IMG ( "effects/gfx/D_09000400_3CFEF0.png" ,
D_09000400_3CFEF0  )

◆ INCLUDE_PAL() [2/2]

INCLUDE_PAL ( "effects/gfx/D_09000400_3CFEF0.pal" ,
D_09000600_3D00F0  )

Variable Documentation

◆ D_09000220_3CFD10

u8 D_09000220_3CFD10[0x1E0] = {}

Definition at line 8 of file throw_spiny.c.

8{};

◆ D_09000620_3D0110

u8 D_09000620_3D0110[0x1E0] = {}

Definition at line 13 of file throw_spiny.c.

13{};