Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all macros with links to the files they belong to:
- i -
_INCLUDE_IMG :
include_asset.h
i_spy_VRAM :
77480.c
IES_TEMPLATE_COIN :
item_entity.h
IES_TEMPLATE_FLOWER_POINT :
item_entity.h
IES_TEMPLATE_HEART :
item_entity.h
IES_TEMPLATE_HEART_PIECE :
item_entity.h
IES_TEMPLATE_HEART_POINT :
item_entity.h
IES_TEMPLATE_STANDARD :
item_entity.h
IES_TEMPLATE_STAR_PIECE :
item_entity.h
IES_TEMPLATE_STAR_POINT :
item_entity.h
IfEq :
macros.h
IfFalse :
macros.h
IfFlag :
macros.h
IfGe :
macros.h
IfGt :
macros.h
IfLe :
macros.h
IfLt :
macros.h
IfNe :
macros.h
IfNotFlag :
macros.h
IfTrue :
macros.h
IMG_BIN :
common_structs.h
IMG_PTR :
common_structs.h
INCLUDE_ASM :
include_asm.h
INCLUDE_ASM_INTERNAL :
include_asm.h
INCLUDE_ASM_SHIFT :
include_asm.h
INCLUDE_IMG :
include_asset.h
INCLUDE_PAL :
include_asset.h
INCLUDE_RAW :
include_asset.h
INFLICT_STATUS :
dmg_item.c
,
dmg_partner.c
,
dmg_player.c
INPUT_PARAM :
reverb.c
inspect_icon_VRAM :
77480.c
INTANGIBLE_MONTY_MOLE_NPC_FLAGS :
MontyMoleAI.inc.c
INTEGER_LOG2 :
macros.h
,
draw_box.c
inthandler :
backtrace.c
inthandler_end :
backtrace.c
IS_DEBUG_PANIC :
macros.h
is_debug_panic :
effect_shims.h
is_End :
item_entity.h
is_Loop :
item_entity.h
is_point_visible :
effect_shims.h
is_RandomRestart :
item_entity.h
is_Restart :
item_entity.h
is_SetIcon :
item_entity.h
ISK_BUZZY_BEETLE_DROPS :
SpikeTop.h
IsThreadRunning :
macros.h
ITEM_INVALID :
pause_items.c
ITEM_MENU_PAGE :
macros.h
ITEM_NONE_STANDIN :
pause_items.c
ITEM_PRICE_X :
8a860_len_3f30.c
ITEM_VIS_GROUP :
macros.h
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