Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all functions with links to the files they belong to:
- v -
ver_copy_s16_array() :
versioning.c
ver_copy_s32_array() :
versioning.c
ver_copy_s8_array() :
versioning.c
ver_deserialize_standard() :
versioning.c
ver_deserialize_vanilla_save() :
versioning.c
ver_port_item_ids() :
versioning.c
vertical_hit_interactable_entity() :
kooper.c
virtual_entity_appendGfx_quad() :
virtual_entity.c
virtual_entity_create() :
sleepy_sheep.c
,
virtual_entity.c
virtual_entity_create_at_index() :
virtual_entity.c
virtual_entity_delete_by_index() :
sleepy_sheep.c
,
virtual_entity.c
virtual_entity_delete_by_ref() :
virtual_entity.c
virtual_entity_get_by_index() :
virtual_entity.c
,
level_up.c
virtual_entity_list_render_UI() :
entity.h
,
virtual_entity.c
virtual_entity_list_render_world() :
entity.h
,
virtual_entity.c
virtual_entity_list_update() :
virtual_entity.c
virtual_entity_move_polar() :
virtual_entity.c
virtual_entity_render_quad() :
virtual_entity.c
virtual_entity_set_pos() :
sleepy_sheep.c
,
virtual_entity.c
virtual_entity_set_rotation() :
virtual_entity.c
virtual_entity_set_scale() :
sleepy_sheep.c
,
virtual_entity.c
VirtualEntityJumpTo() :
common.h
VirtualEntityLandJump() :
common.h
VirtualEntityMoveTo() :
common.h
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