Paper Mario DX
Paper Mario (N64) modding
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heaps.c
Go to the documentation of this file.
1
#include "common.h"
2
#include "
audio.h
"
3
#include "
model.h
"
4
5
typedef
s32
TlbEntry
[0x1000 / 4];
6
typedef
TlbEntry
TlbMappablePage
[15];
7
8
BSS
TlbMappablePage
gEffectDataBuffer
ALIGNED
(0x1000);
9
BSS
u8
gEffectGlobals
[0x1000]
ALIGNED
(0x1000);
10
BSS
u8
BattleEntityHeapBottom
[0x3000]
ALIGNED
(0x1000);
11
BSS
u8
AuHeapBase
[
AUDIO_HEAP_SIZE
]
ALIGNED
(0x1000);
12
BSS
u8
D_80200000
[0x4000]
ALIGNED
(0x1000);
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BSS
u8 D_80204000[0x3000]
ALIGNED
(0x1000);
14
BSS
u8 D_80207000[0x3000]
ALIGNED
(0x1000);
15
BSS
u8 D_8020A000[0x6000]
ALIGNED
(0x1000);
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BSS
ShapeFile
gMapShapeData
;
AuHeapBase
u8 AuHeapBase[AUDIO_HEAP_SIZE]
audio.h
AUDIO_HEAP_SIZE
#define AUDIO_HEAP_SIZE
Definition
audio.h:42
gEffectGlobals
Addr gEffectGlobals
gEffectDataBuffer
TlbMappablePage gEffectDataBuffer
BattleEntityHeapBottom
Addr BattleEntityHeapBottom
gMapShapeData
BSS ShapeFile gMapShapeData
Definition
heaps.c:16
TlbMappablePage
TlbEntry TlbMappablePage[15]
Definition
heaps.c:6
TlbEntry
s32 TlbEntry[0x1000/4]
Definition
heaps.c:5
model.h
ShapeFile
Definition
model.h:182
BSS
#define BSS
Definition
macros.h:7
ALIGNED
#define ALIGNED(x)
Definition
macros.h:10
D_80200000
s32 D_80200000
src
heaps.c
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