Paper Mario DX
Paper Mario (N64) modding
 
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heaps.c
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1#include "common.h"
2#include "audio.h"
3#include "model.h"
4
5typedef s32 TlbEntry[0x1000 / 4];
7
9BSS u8 gEffectGlobals[0x1000] ALIGNED(0x1000);
10BSS u8 BattleEntityHeapBottom[0x3000] ALIGNED(0x1000);
12BSS u8 D_80200000[0x4000] ALIGNED(0x1000);
13BSS u8 D_80204000[0x3000] ALIGNED(0x1000);
14BSS u8 D_80207000[0x3000] ALIGNED(0x1000);
15BSS u8 D_8020A000[0x6000] ALIGNED(0x1000);
u8 AuHeapBase[AUDIO_HEAP_SIZE]
#define AUDIO_HEAP_SIZE
Definition audio.h:42
Addr gEffectGlobals
TlbMappablePage gEffectDataBuffer
Addr BattleEntityHeapBottom
BSS ShapeFile gMapShapeData
Definition heaps.c:16
TlbEntry TlbMappablePage[15]
Definition heaps.c:6
s32 TlbEntry[0x1000/4]
Definition heaps.c:5
#define BSS
Definition macros.h:7
#define ALIGNED(x)
Definition macros.h:10
s32 D_80200000