Go to the source code of this file.
Variables | |
StageListRow * | gCurrentStagePtr |
s16 | D_802809F6 |
s16 | DemoBattleBeginDelay |
s32 | BattleScreenFadeAmt |
EvtScript | EVS_OnBattleInit |
s32 | bActorsIgnoreDuringCount [] |
EvtScript | EVS_Mario_OnActorCreate |
EvtScript | EVS_Peach_OnActorCreate |
BSS s32 | BattleEnemiesCreated |
BSS u8 | D_8029F244 |
BSS s32 | BattleSubStateDelay |
BSS s32 | D_8029F24C |
BSS s32 | RunAwayRewardStep |
BSS b32 | D_8029F254 |
BSS s32 | D_8029F258 |
BSS s32 | RunAwayRewardTotal |
BSS s32 | RunAwayRewardIncrement |
BSS s32 | D_8029F264 |
ShapeFile | gMapShapeData |
b32 dispatch_damage_tick_event_player | ( | s32 | damageAmount, |
s32 | event ) |
Definition at line 1122 of file dmg_player.c.
Referenced by btl_state_update_begin_player_turn().
void btl_merlee_on_start_turn | ( | void | ) |
Definition at line 42 of file btl_states_actions.c.
Referenced by btl_state_update_begin_turn().
void btl_merlee_on_first_strike | ( | void | ) |
Definition at line 98 of file btl_states_actions.c.
Referenced by btl_state_update_first_strike().
void btl_set_state | ( | s32 | battleState | ) |
Definition at line 166 of file btl_states_actions.c.
Referenced by btl_check_enemies_defeated(), btl_check_player_defeated(), btl_state_update_1C(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_update(), and load_battle_section().
void btl_state_update_normal_start | ( | void | ) |
Definition at line 191 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_normal_start | ( | void | ) |
Definition at line 515 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_begin_turn | ( | void | ) |
Definition at line 525 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_begin_turn | ( | void | ) |
void btl_state_update_begin_player_turn | ( | void | ) |
Definition at line 706 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_begin_player_turn | ( | void | ) |
void btl_state_update_switch_to_player | ( | void | ) |
Definition at line 1059 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_switch_to_player | ( | void | ) |
void btl_state_update_begin_partner_turn | ( | void | ) |
Definition at line 1092 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_begin_partner_turn | ( | void | ) |
void btl_state_update_switch_to_partner | ( | void | ) |
Definition at line 1205 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_switch_to_partner | ( | void | ) |
void btl_state_update_9 | ( | void | ) |
Definition at line 1235 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_9 | ( | void | ) |
void btl_state_update_prepare_menu | ( | void | ) |
Definition at line 1531 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_prepare_menu | ( | void | ) |
void btl_state_update_end_turn | ( | void | ) |
Definition at line 1560 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_turn | ( | void | ) |
void btl_state_update_1C | ( | void | ) |
void btl_state_draw_1C | ( | void | ) |
void btl_state_update_victory | ( | void | ) |
Definition at line 1734 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_victory | ( | void | ) |
void btl_state_update_end_training_battle | ( | void | ) |
Definition at line 1938 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_training_battle | ( | void | ) |
void btl_state_update_end_battle | ( | void | ) |
Definition at line 2053 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_battle | ( | void | ) |
Definition at line 2162 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_defend | ( | void | ) |
Definition at line 2173 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_defend | ( | void | ) |
void btl_state_update_run_away | ( | void | ) |
Definition at line 2197 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_run_away | ( | void | ) |
void btl_state_update_defeat | ( | void | ) |
Definition at line 2368 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_defeat | ( | void | ) |
void btl_state_update_change_partner | ( | void | ) |
Definition at line 2461 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_change_partner | ( | void | ) |
void btl_state_update_player_move | ( | void | ) |
Definition at line 2595 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_player_move | ( | void | ) |
void btl_state_update_end_player_turn | ( | void | ) |
Definition at line 2960 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_player_turn | ( | void | ) |
void btl_state_update_partner_move | ( | void | ) |
Definition at line 3147 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_partner_move | ( | void | ) |
void btl_state_update_end_partner_turn | ( | void | ) |
Definition at line 3414 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_partner_turn | ( | void | ) |
void btl_state_update_next_enemy | ( | void | ) |
Definition at line 3437 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_next_enemy | ( | void | ) |
void btl_state_update_enemy_move | ( | void | ) |
Definition at line 3570 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_enemy_move | ( | void | ) |
void btl_state_update_first_strike | ( | void | ) |
Definition at line 3799 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_first_stike | ( | void | ) |
Definition at line 4013 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_partner_striking_first | ( | void | ) |
Definition at line 4032 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_partner_striking_first | ( | void | ) |
Definition at line 4197 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_enemy_striking_first | ( | void | ) |
Definition at line 4212 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_enemy_striking_first | ( | void | ) |
Definition at line 4387 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_end_demo_battle | ( | void | ) |
Definition at line 4402 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_demo_battle | ( | void | ) |
Definition at line 4493 of file btl_states_actions.c.
Referenced by btl_draw_ui().
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Definition at line 9 of file battle.c.
Referenced by btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_normal_start(), load_battle_section(), and reset_battle_status().
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Definition at line 12 of file 16C8E0.c.
Referenced by btl_state_draw_end_demo_battle(), btl_state_draw_first_stike(), btl_state_update_end_demo_battle(), and btl_update().
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Definition at line 13 of file 16C8E0.c.
Referenced by btl_state_update_end_demo_battle().
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Definition at line 49 of file 16C8E0.c.
Referenced by btl_state_draw_end_battle(), btl_state_draw_end_demo_battle(), btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_normal_start(), btl_state_draw_partner_striking_first(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_normal_start(), and btl_state_update_run_away().
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Definition at line 1171 of file camera.c.
Referenced by btl_state_update_normal_start().
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Referenced by btl_state_update_normal_start().
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Definition at line 673 of file player_events.c.
Referenced by btl_state_update_normal_start().
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Definition at line 678 of file player_events.c.
Referenced by btl_state_update_normal_start().
BSS s32 BattleEnemiesCreated |
Definition at line 27 of file btl_states_actions.c.
Referenced by btl_state_update_normal_start().
BSS u8 D_8029F244 |
Definition at line 28 of file btl_states_actions.c.
Referenced by btl_state_update_next_enemy().
BSS s32 BattleSubStateDelay |
Definition at line 29 of file btl_states_actions.c.
Referenced by btl_state_update_change_partner(), btl_state_update_end_training_battle(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), and btl_state_update_victory().
BSS s32 D_8029F24C |
Definition at line 30 of file btl_states_actions.c.
Referenced by btl_state_update_run_away().
BSS s32 RunAwayRewardStep |
Definition at line 31 of file btl_states_actions.c.
Referenced by btl_state_update_run_away().
Definition at line 32 of file btl_states_actions.c.
Referenced by btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_partner_striking_first(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_striking_first(), and btl_state_update_victory().
BSS s32 D_8029F258 |
Definition at line 33 of file btl_states_actions.c.
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), and btl_state_update_begin_player_turn().
BSS s32 RunAwayRewardTotal |
Definition at line 34 of file btl_states_actions.c.
Referenced by btl_state_update_run_away().
BSS s32 RunAwayRewardIncrement |
Definition at line 35 of file btl_states_actions.c.
Referenced by btl_state_update_run_away().
BSS s32 D_8029F264 |
Definition at line 36 of file btl_states_actions.c.
Referenced by btl_state_update_run_away().
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extern |
Definition at line 16 of file heaps.c.
Referenced by btl_state_update_normal_start().