Go to the source code of this file.
Functions | |
| void | btl_merlee_on_start_turn (void) |
| void | btl_merlee_on_first_strike (void) |
| void | btl_set_state (s32 battleState) |
Variables | |
| BSS s32 | BattleSubstateDelay |
| BSS b32 | BattleSkipActorTurn |
| BSS b32 | BattleCanShowFirstStrike |
| BSS s32 | BattleStatusUpdateDelay |
Definition at line 9 of file btl_states_actions.c.
Referenced by btl_state_update_begin_turn().
Definition at line 65 of file btl_states_actions.c.
Referenced by btl_state_update_first_strike().
Definition at line 127 of file btl_states_actions.c.
Referenced by btl_check_enemies_defeated(), btl_check_player_defeated(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_transfer_turn(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_update(), and load_battle_section().
Definition at line 4 of file btl_states_actions.c.
Referenced by btl_state_update_change_partner(), btl_state_update_end_training_battle(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), and btl_state_update_victory().
Definition at line 5 of file btl_states_actions.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), and update_status_damage().
Definition at line 6 of file btl_states_actions.c.
Referenced by btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_partner_striking_first(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), and btl_state_update_partner_striking_first().
Definition at line 7 of file btl_states_actions.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_transfer_turn(), and update_status_damage().