Paper Mario DX
Paper Mario (N64) modding
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iwa_bt01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1B
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#define MODEL_dai 0x1A
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#define MODEL_waku1 0x19
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#define MODEL_o331 0x18
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#define MODEL_iwa1 0x17
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#define MODEL_yuka 0x16
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#define MODEL_b 0x15
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#define MODEL_o375 0x14
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#define MODEL_o374 0x13
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#define MODEL_b_oiwa2 0x12
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#define MODEL_b_oiwa1 0x11
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#define MODEL_b_futi2 0x10
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#define MODEL_b_futi1 0xF
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#define MODEL_b_kabe2 0xE
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#define MODEL_a 0xD
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#define MODEL_kabe3 0xC
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#define MODEL_kabe1 0xB
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#define MODEL_yuka3 0xA
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#define MODEL_a_futi2 0x9
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#define MODEL_a_futi1 0x8
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#define MODEL_a_kabe2 0x7
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#define MODEL_g49 0x6
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#define MODEL_iwa3 0x5
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#define MODEL_iwa2 0x4
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#define MODEL_waku2 0x3
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#define MODEL_oiwa1 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_waku 0x0
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include
mapfs
iwa_bt01_shape.h
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