Paper Mario DX
Paper Mario (N64) modding
 
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jan_23_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0xC
 
#define COLLIDER_g1   0xB
 
#define COLLIDER_g7   0xA
 
#define COLLIDER_o39   0x9
 
#define COLLIDER_o31   0x8
 
#define COLLIDER_o24   0x7
 
#define COLLIDER_o5   0x6
 
#define COLLIDER_o3   0x5
 
#define COLLIDER_o38   0x4
 
#define COLLIDER_g2   0x3
 
#define COLLIDER_o30   0x2
 
#define COLLIDER_deilitw   0x1
 
#define COLLIDER_deiliw   0x0
 
#define ZONE_Root   0x2
 
#define ZONE_g1   0x1
 
#define ZONE_o29   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0xC

Definition at line 1 of file jan_23_hit.h.

◆ COLLIDER_g1

#define COLLIDER_g1   0xB

Definition at line 2 of file jan_23_hit.h.

◆ COLLIDER_g7

#define COLLIDER_g7   0xA

Definition at line 3 of file jan_23_hit.h.

◆ COLLIDER_o39

#define COLLIDER_o39   0x9

Definition at line 4 of file jan_23_hit.h.

◆ COLLIDER_o31

#define COLLIDER_o31   0x8

Definition at line 5 of file jan_23_hit.h.

◆ COLLIDER_o24

#define COLLIDER_o24   0x7

Definition at line 6 of file jan_23_hit.h.

◆ COLLIDER_o5

#define COLLIDER_o5   0x6

Definition at line 7 of file jan_23_hit.h.

◆ COLLIDER_o3

#define COLLIDER_o3   0x5

Definition at line 8 of file jan_23_hit.h.

◆ COLLIDER_o38

#define COLLIDER_o38   0x4

Definition at line 9 of file jan_23_hit.h.

◆ COLLIDER_g2

#define COLLIDER_g2   0x3

Definition at line 10 of file jan_23_hit.h.

◆ COLLIDER_o30

#define COLLIDER_o30   0x2

Definition at line 11 of file jan_23_hit.h.

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x1

Definition at line 12 of file jan_23_hit.h.

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x0

Definition at line 13 of file jan_23_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x2

Definition at line 15 of file jan_23_hit.h.

◆ ZONE_g1

#define ZONE_g1   0x1

Definition at line 16 of file jan_23_hit.h.

◆ ZONE_o29

#define ZONE_o29   0x0

Definition at line 17 of file jan_23_hit.h.