Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
kgr_01_shape.h File Reference

Go to the source code of this file.

Macros

#define MODEL_Root   0xA
 
#define MODEL_Default   0x9
 
#define MODEL_g10   0x8
 
#define MODEL_o41   0x7
 
#define MODEL_g9   0x6
 
#define MODEL_o46   0x5
 
#define MODEL_sita   0x4
 
#define MODEL_hige   0x3
 
#define MODEL_ago   0x2
 
#define MODEL_kabe   0x1
 
#define MODEL_ue   0x0
 

Macro Definition Documentation

◆ MODEL_Root

#define MODEL_Root   0xA

Definition at line 1 of file kgr_01_shape.h.

◆ MODEL_Default

#define MODEL_Default   0x9

Definition at line 2 of file kgr_01_shape.h.

◆ MODEL_g10

#define MODEL_g10   0x8

Definition at line 3 of file kgr_01_shape.h.

◆ MODEL_o41

#define MODEL_o41   0x7

Definition at line 4 of file kgr_01_shape.h.

◆ MODEL_g9

#define MODEL_g9   0x6

Definition at line 5 of file kgr_01_shape.h.

◆ MODEL_o46

#define MODEL_o46   0x5

Definition at line 6 of file kgr_01_shape.h.

◆ MODEL_sita

#define MODEL_sita   0x4

Definition at line 7 of file kgr_01_shape.h.

◆ MODEL_hige

#define MODEL_hige   0x3

Definition at line 8 of file kgr_01_shape.h.

◆ MODEL_ago

#define MODEL_ago   0x2

Definition at line 9 of file kgr_01_shape.h.

◆ MODEL_kabe

#define MODEL_kabe   0x1

Definition at line 10 of file kgr_01_shape.h.

◆ MODEL_ue

#define MODEL_ue   0x0

Definition at line 11 of file kgr_01_shape.h.