4#define NAMESPACE A(kkj_01)
17s32 N(ForegroundModels)[] = {
26 .shape =
"kkj_bt01_shape",
27 .hit =
"kkj_bt01_hit",
29 .preBattle = &N(EVS_PreBattle),
30 .postBattle = &N(EVS_PostBattle),
31 .foregroundModelList = N(ForegroundModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END