Paper Mario DX
Paper Mario (N64) modding
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kkj_01.inc.c
Go to the documentation of this file.
1
#include "
battle/battle.h
"
2
#include "
mapfs/kkj_bt01_shape.h
"
3
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#define NAMESPACE A(kkj_01)
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EvtScript
N(
EVS_PreBattle
) = {
7
Call
(
SetSpriteShading
,
SHADING_NONE
)
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Return
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End
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};
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EvtScript
N(
EVS_PostBattle
) = {
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Return
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End
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};
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s32 N(
ForegroundModels
)[] = {
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MODEL_hana
,
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MODEL_ha1
,
20
MODEL_ha2
,
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STAGE_MODEL_LIST_END
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};
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Stage
NAMESPACE = {
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.texture =
"kkj_tex"
,
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.shape =
"kkj_bt01_shape"
,
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.hit =
"kkj_bt01_hit"
,
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.bg =
"kpa_bg"
,
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.preBattle = &N(
EVS_PreBattle
),
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.postBattle = &N(
EVS_PostBattle
),
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.foregroundModelList = N(
ForegroundModels
),
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};
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
EvtScript
Bytecode EvtScript[]
Definition
common_structs.h:14
MODEL_hana
#define MODEL_hana
Definition
flo_17_shape.h:15
MODEL_ha2
#define MODEL_ha2
Definition
isk_bt04_shape.h:40
MODEL_ha1
#define MODEL_ha1
Definition
isk_bt04_shape.h:54
kkj_bt01_shape.h
SetSpriteShading
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
End
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition
macros.h:213
Call
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition
macros.h:576
Return
#define Return
Kills the current EVT thread.
Definition
macros.h:217
battle.h
STAGE_MODEL_LIST_END
#define STAGE_MODEL_LIST_END
Definition
battle.h:8
Stage
Definition
battle.h:181
src
battle
common
stage
area_kkj
kkj_01.inc.c
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